Stellaris

Stellaris

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Real Space 3.9
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File Size
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1.172 GB
Jun 1, 2017 @ 4:40am
Jun 2 @ 8:58pm
183 Change Notes ( view )

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Real Space 3.9

In 1 collection by Annatar
Real Space Full Pack
13 items
Description
Real Space v 3.9.4

This version is compatible with patch 3.12.4 Andromeda.

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This mod does not fundamentally change the game mechanics, creating the scenery for Stellaris more diverse and atmospheric.

So, there is a list of what the mod performs:



New stellar classes were added:
  • O Class – the most bright and rare blue stars;
  • L Class – cold brown dwarfs;
  • D Class – white dwarf, star remains;
  • T Class – dim methane dwarfs (added as planets, because there is no sense in making the stars out of them);
  • Y Class – intermediate step between the star and the gas giant (now it's a star);
  • С Class – carbon stars;
  • S Class – zirconium stars;
  • W Class – mysterious Wolf-Rayet stars (4 nebula types);
  • Nova – is a close binary system with a flared white dwarf after absorption of the companion star substance (2 types);
  • Collapsar – exploded star, the final stage of the evolution of the star (replacement of the Supernova);
  • Protostar – is the star in the formation stage;
  • Luminous Blue Variable – is a bright, unstable blue hypergiant with a diffuse nebula (3 nebula types)
  • T Tauri - very young stars with a protoplanetary disc (3 types);
  • Herbig Star - very young bright stars with a protoplanetary disc;
  • Planetary Nebula - systems with clouds of ionized gas, remnants of deceased stars (3 types);
  • Magnetar - neutron star with a very strong magnetic field.
  • Microquasar - smaller version of the quasar (2 types).
  • FUor - very hot young star with a protoplanetary disk.

New stellar types were added:
  • Dwarfs
  • Regular stars
  • Giants
  • Supergiants
  • Hypergiants



  • More than 100 variations of binary, ternary and pair systems with their icons.;
  • The structure of the systems was changed in such a way that the orbits of the planets looked more realistic. That is, the size of the orbits increases proportionally with distance from the central luminary;
  • Randomly, small dust clouds can appear in the systems;
  • Many dust clouds in the systems which are in the zone of the nebula;
  • 132 real star systems, adjacent to the Sun were added. (No more blue Betelgeuse, special stuff for roleplayers!) Now 3 types of Sol Sector to choose from: Large (132 stars), Medium (82 stars) and Small (57 stars);
  • In Sol Sector, several civilizations of different levels of development may appear.

Added 3 new starting systems, which you can choose when creating a race:
  • Regor system - is a system with a Wolf-Rayet star, also known as Gamma Velorum;
  • GK Persei system - is a system with a Nova;
  • Eta Carinae system - is a system with a Luminous Blue Variable.



50 new skins for gas planets were added (and red gas giants are here too!)

Also I wanted to make generated galaxy map as a space sector or cluster-shaped form, but because of some technical moments and game restrictions it will be better to develop it as a standalone mod.



The scaling system after version 3.4 is a separate submode!






















English - fix by Oy of Mid-World
Russian - native mod language.
French - by EDA.
Brazilian-Portuguese - by Paradise_Player.
German - by Patrick-From-Germany
Polish - by Kovalinio and kowalcook.
Spanish - by k0r3
Japanese - by mikaduki
Korean - by parkon9 (no updated)
Chines
Thai



Before reporting an error, make sure that the culprit is not another mod. To avoid compatibility problems, it is recommended to move all RS mods to the very bottom of the list of mods in the launcher. At the same time, pay attention that the RS main mode should be above the submods.

Join the Real Space Mod group to discuss the project!
http://steamcommunity.com/groups/realspacemod

This mod does not support achievements.

This is a very voluminous mod, it affects a lot of things and that's why this mod inevitably has a lot of compatibility problems. It should be very easy to use this mod with others mods.

ПС: Для русскоязычных игроков. Если вы пользуетесь модом на перевод названий и имен Russian Names Extended by Annatar или аналогичным от Rindera, то настоятельно рекомендую вам поставить патч Russian Names - Real Space Patch для того, что бы все названия реальных звезд были переведены на русский и не дублировались.

Stellaris is a wonderful game. I will continue to make modifications and compatibility to them, I like it. But all this takes a lot of time and effort, so any, even the smallest donation will motivate me to work in this direction even more. In any case, I will continue and it will be a game of our dreams!



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

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Popular Discussions View All (35)
6
May 28 @ 1:54am
No O Class Stars and stars are not shown on the galaxy map
Andre
180
May 13 @ 7:08am
Requests and discussions on compatibility of mods
Annatar
173
Jan 19 @ 2:12pm
Compatible and not compatible mods. Ask a Question.
Annatar
5,144 Comments
tilarium Jun 14 @ 7:12am 
You do know you can disable it yourself? At the start of the game when you get the event, one of the settings you can change is to disable the dark nebula.
有一个人前来买瓜 Jun 13 @ 7:07pm 
please delete the black nebula in the system view, please! it's not that good at all !!!!!!
(。^·ω·^)~ Jun 10 @ 8:48pm 
Is it possible to get a sub mod to get rid of those black fog things in the system view? They really make the graphics look very unclear. I thought it was a bug at first till I saw it in one of your description pics.
son-goku Jun 3 @ 12:54pm 
@ifti, I think that would be a bad idea, given that this mod modifies galaxy generation
LouId Jun 3 @ 9:11am 
yes
asapas Jun 1 @ 12:27pm 
so right now this is incompatible with Planetary Diversity, correct?
EmeraldPhoenix Jun 1 @ 9:32am 
Don't quote me on it, but I think one update or another, on somebody's end, might have rendered this incompatible with Planetary Diversity. If that's a known thing, sorry for repeating it, but it took me a while to figure out why my game kept crashing when zooming into systems.
tilarium Jun 1 @ 6:24am 
Ignore it. All that does is read a single line of a single file that has absolutely no bearing on the mod.
asapas Jun 1 @ 6:17am 
so does this mod need an update if I understand correctly? It has a yellow exclamation mark right next to its name in my playset list
tilarium May 29 @ 8:04am 
Not in a random galaxy. You’d need to create a custom map setup script like the other major overhauls do (Star Trek: New Horizons and Civilizations or Star Wars: New Dawn).