Stellaris

Stellaris

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Real Space 4.0
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1. Juni 2017 um 4:40
24. Mai um 22:12
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Real Space 4.0

In 1 Kollektion von Annatar
Real Space Full Pack
16 Inhalte
Beschreibung
Real Space v 4.0

This version is compatible with patch 4.0.13 Phoenix.

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This mod does not fundamentally change the game mechanics, creating the scenery for Stellaris more diverse and atmospheric.

So, there is a list of what the mod performs:



New stellar classes were added:
  • O Class – the most bright and rare blue stars;
  • L Class – cold brown dwarfs;
  • D Class – white dwarf, star remains;
  • T Class – dim methane dwarfs (added as planets, because there is no sense in making the stars out of them);
  • Y Class – intermediate step between the star and the gas giant (now it's a star);
  • С Class – carbon stars;
  • S Class – zirconium stars;
  • W Class – mysterious Wolf-Rayet stars (4 nebula types);
  • Nova – is a close binary system with a flared white dwarf after absorption of the companion star substance (2 types);
  • Collapsar – exploded star, the final stage of the evolution of the star (replacement of the Supernova);
  • Protostar – is the star in the formation stage;
  • Luminous Blue Variable – is a bright, unstable blue hypergiant with a diffuse nebula (3 nebula types)
  • T Tauri - very young stars with a protoplanetary disc (3 types);
  • Herbig Star - very young bright stars with a protoplanetary disc;
  • Planetary Nebula - systems with clouds of ionized gas, remnants of deceased stars (3 types);
  • Magnetar - neutron star with a very strong magnetic field.
  • Microquasar - smaller version of the quasar (2 types).
  • FUor - very hot young star with a protoplanetary disk.

New stellar types were added:
  • Dwarfs
  • Regular stars
  • Giants
  • Supergiants
  • Hypergiants



  • More than 100 variations of binary, ternary and pair systems with their icons.;
  • The structure of the systems was changed in such a way that the orbits of the planets looked more realistic. That is, the size of the orbits increases proportionally with distance from the central luminary;
  • Randomly, small dust clouds can appear in the systems;
  • Many dust clouds in the systems which are in the zone of the nebula;
  • 132 real star systems, adjacent to the Sun were added. (No more blue Betelgeuse, special stuff for roleplayers!) Now 3 types of Sol Sector to choose from: Large (132 stars), Medium (82 stars) and Small (57 stars);
  • In Sol Sector, several civilizations of different levels of development may appear.

Added 3 new starting systems, which you can choose when creating a race:
  • Regor system - is a system with a Wolf-Rayet star, also known as Gamma Velorum;
  • GK Persei system - is a system with a Nova;
  • Eta Carinae system - is a system with a Luminous Blue Variable.



50 new skins for gas planets were added (and red gas giants are here too!)

Also I wanted to make generated galaxy map as a space sector or cluster-shaped form, but because of some technical moments and game restrictions it will be better to develop it as a standalone mod.



The scaling system after version 3.4 is a separate submode!






















English - fix by Oy of Mid-World
Russian - native mod language.
French - by EDA.
Brazilian-Portuguese - by Paradise_Player.
German - by Patrick-From-Germany
Polish - by Kovalinio and kowalcook.
Spanish - by k0r3
Japanese - by mikaduki
Korean - by parkon9 (no updated)
Chines
Thai



Before reporting an error, make sure that the culprit is not another mod. To avoid compatibility problems, it is recommended to move all RS mods to the very bottom of the list of mods in the launcher. At the same time, pay attention that the RS main mode should be above the submods.

Join the Real Space Mod group to discuss the project!
http://steamcommunity.com/groups/realspacemod

This mod does not support achievements.

This is a very voluminous mod, it affects a lot of things and that's why this mod inevitably has a lot of compatibility problems. It should be very easy to use this mod with others mods.

ПС: Для русскоязычных игроков. Если вы пользуетесь модом на перевод названий и имен Russian Names Extended by Annatar или аналогичным от Rindera, то настоятельно рекомендую вам поставить патч Russian Names - Real Space Patch для того, что бы все названия реальных звезд были переведены на русский и не дублировались.

Stellaris is a wonderful game. I will continue to make modifications and compatibility to them, I like it. But all this takes a lot of time and effort, so any, even the smallest donation will motivate me to work in this direction even more. In any case, I will continue and it will be a game of our dreams!



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

[boosty.to]
Beliebte Diskussionen Alle anzeigen (39)
184
18. Mai um 11:09
Requests and discussions on compatibility of mods
Annatar
179
16. Mai um 1:02
Compatible and not compatible mods. Ask a Question.
Annatar
6
28. Mai 2024 um 1:54
No O Class Stars and stars are not shown on the galaxy map
Andre
5.321 Kommentare
и в какой позицию ставить? на первой строчке при запуске, или на последней?
совместим с планетари диверсити?
TW Vor 5 Stunden 
does update require new game or is it save game compatible?
Annatar  [Autor] Vor 8 Stunden 
@M1 + W gaming Look in the collection, there is a build called Extension for 3.9
WalrusMan Vor 17 Stunden 
Hi, minor bug report, the graphics effect for gas blowing off of Hot Giants seems to be bugged. When I first look at a system, the hot giants have this effect. Whenever I return to that system though, they no longer do. Its a cool effect so its a shame, I dont think it could be caused by any of the other mods I have installed
M1 + W gaming 24. Mai um 5:31 
Hello, firstly I'd like to thank you for such an amazing mod as RS.
Secondly, after the 4.0 update my mod list has broken, and I am in the process of completing it again for 3.14, which I prefer more. Of course, I wanted to include RS, System Scale and Ships in Scaling, but the addition of the last mod makes the 3 starting corvettes have 5,7k fleet power. Without the submod everything works fine, but I can't stand my ships travelling through the entire starting system in 30 days...
I've tried looking for an older version of the submod, but I haven't found it on your workshop page. For clarification, I'm using 3.9 RS and those two submods. I'd really appreciate your help. Thanks
WalrusMan 20. Mai um 16:14 
Idk how difficult this would be to implement but is there any way we could get an option to just have Sol on its own or with just a few local stars? I like the real systems but it's pretty immersion breaking when 10% of the entire galaxy is composed of star systems in the immediate vicinity of Sol. With the star cluster submod the local systems would be perfect but on a full galaxy its pretty weird.

Anyways great mod either way
Nukeboy 20. Mai um 14:46 
Paradox is trying to kill modders with the amount of patches they are releasing dear god
Annatar  [Autor] 20. Mai um 4:09 
@Oziahh Thanks!
Ronin 20. Mai um 3:32 
Hey guys, I'm not sure if this is the right place to ask but does this mod have an option to remove the system rings?