94 ratings
Lockheed Martin F-22 Raptor [Updated to v0.70]
Types: Machines
Machine Categories: Built With Mods
File Size
0.802 MB
May 31, 2017 @ 7:48am
Sep 6, 2018 @ 10:07am
3 Change Notes ( view )

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Lockheed Martin F-22 Raptor [Updated to v0.70]

In 1 collection by V
Vermilion's Flying Stuff (+skins & levels)
35 items
The Lockheed Martin F-22 Raptor is a fifth-generation, single-seat, twin-engine, all-weather stealth tactical fighter aircraft developed for the United States Air Force (USAF). The result of the USAF's Advanced Tactical Fighter program, the aircraft was designed primarily as an air superiority fighter, but also has ground attack, electronic warfare, and signal intelligence capabilities.

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  • 2D thrust vectoring
  • Excellent stability
  • Two control sensivities
  • Two concealed, accurate missiles
  • Block-efficent Nive (negative water cannon) engine
  • Unobtrusive 1st person cockpit camera
  • STOL capability
  • Twin 6-power autocannons
  • Fits in the bounding box
  • Block count: 298 (306 with VectorThrusters installed)

  • In-game controls list & easily rebindable controls, toggleable landing gear, exhaust heatwave effect and light, automatic wingtip contrails, automatic sound barrier condensation cloud, automatic afterburner flame and a simple AUTOPILOT - these nine features are available by installing mods - see Mod Support below for more info!

F G H - Pitch, Roll and Yaw

C - Toggle Engines
X - Afterburner (held)
Z - Airbrake (held)

Right Alt / . - Landing Gear
Arrow Keys - Ground Controls
V - First Person Camera

0 (numpad) or 5 - Toggle missile bay
1, 2 (numpad) or 6, 7 - Missiles (they hit slightly below the crosshair)
4, 5, 6 (numpad) - Bombs (simple, free-fall)
Period (numpad) - Semi-auto cannons
Enter (numpad) or 8 - Autocannons (avoid firing during high-G maneuvers)

Just move your hand 3 keys to the right.
Provides better control when maneuvering in tunnels and similar enclosed spaces.

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J K L - Low sensitivity pitch and roll

N - Toggle engines
B - Afterburner (held)

This plane supports four mods:
  • Key Manager Mod[] (by Spaar)
  • Scripter[] (by Lench)
  • ACM[] (Advanced Controls Mod by Lench)
  • VectorThrusters[] (by Pixali)

With these installed, you gain access to additional features:
  • (Key Manager) An in-game list of controls + the ability to rebind any controls with just one click
  • (VT) Exhaust heatwave effect + Exhaust light
  • (VT + ACM) Afterburner flame + automatic wingtip contrails + automatic sound barrier condensation cloud
  • (ACM) Landing gear becomes a one-key toggle (Right Alt)
  • (Scripter) Autopilot script that will keep the plane level for you (toggle with keypad 8). Flying with autopilot on will overwrite TGFH keys to instead control the offset of roll and pitch angles - for passing over mountains and stuff)

ACM will prompt you to download a library for custom axes upon loading the machine (if using the mod for the 1st time), this is required in order for ACM-associated features to work!

Please note that none of these mods are required for the plane to work. They simply make it easier to use and add purely cosmetic effects.

Easy Scale by Spaar & Lench
NoBounds by ITR
Collider Mod by ITR as well

I only regret not building it earlier xD
Would have been perfect for the Megalith video thanks to its stability (go watch my playthrough of the map btw lol, it's above in the image gallery).
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UPDATE v1.1 (05.08.2017)
-Added support for the new Key Manager mod
-Added 3 simple bombs

UPDATE to Besiege v0.70 (06.09.2018)
-Fixed rockets
-Slight improvements to airbrakes
-No more mod support, VT, Scripter and ACM are all currently outdated :/
-Rotated the front landing gear plow in hopes of maybe NOT GETTING STUCK ON THE SLIGHTEST BUMPS ANYMORE

One more thing: CCCanyon strapped ♥♥♥♥♥♥♥ tank tracks to this thing. You can check it out over here!

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V  [author] Feb 3, 2018 @ 12:37am 
Open the Load Machines menu, then click the Steam Workshop button to the right of the searchbar - subscribed machines can be found there
JustCorbs Jan 31, 2018 @ 6:50pm 
Im new and i dont know how to spawn it in
lentokonemias Jan 30, 2018 @ 3:09am 
ok can you buil a cruise missile like tomahawk
V  [author] Sep 8, 2017 @ 9:16am 
I'm sorry but can you repeat that in english XD
lentokonemias Sep 8, 2017 @ 6:26am 
hello can you build cruise
missile pecose they are predy match same what planes are m
[Autobot] PerceptorScope Aug 28, 2017 @ 1:00am 
haha, already figured it out with ITR< but EXTREME thanks! I will talk more as i gtg to bed, and i want to go to bed aswell because im tired, g'night sir!
V  [author] Aug 27, 2017 @ 11:52pm 
@Vorticus If you mean the missile bay door only needing one key, you need to take another look - there is no steering hinge there, they're powered by a wheel whose rotation is limited by a brace connected to a low mass balast - this is one of the variations of a steering method we call Toring (short for tor que imperfection steer ing ). We can help you out with it on Discord!
V  [author] Aug 27, 2017 @ 11:51pm 
As for making a keybind say None, this can be done in two different ways:
1. .bsg file editing, simply search for fields that say, for example ">V<" and replace them with ">None<". The game will treat the bind as absent.
2. the NoBounds mod has a feature called multikeybinding. Select the key mapper tool and then, while holding left shift, click on e.g. a piston. You will get another menu that lets you bind multiple different keys to the block, as well as set its binds to None if you press the "Reset binds" button on top of the window. Pretty easy, though IIRC not explained in the mod's description ¯\_(ツ)_/¯
[Autobot] PerceptorScope Aug 27, 2017 @ 1:46pm 
How do you make it so when one presses numpad 2 to open the plates to launch the bombs, the steering hinge only says "none" and the other key is Numpad 2, how do you make any control in the game say None? thank you, im having trouble with this as i would like to make steering hinges just one hotkey instead of 2 so i can save up on keys to use. Thanks!
V  [author] Aug 24, 2017 @ 5:55am 
Just delete it.