Stellaris

Stellaris

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OP Capital Systems
   
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May 23, 2017 @ 12:43pm
May 11, 2021 @ 4:10am
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OP Capital Systems

Description
UPDATED for 3.0.X - 2 NEW SYSTEMS ADDED! Please give a thumbs up if you enjoy these systems!

On a personal note, this mod has now been up for so, so long. I know I do not update it or add new content hardly ever (though it should almost never break from game updates), so I just want to say how much I appreciate you peeps when you comment that you're using it and such. You're all awesome and I hope you continue to enjoy this mod for much time to come.

Do you want to find these systems in the wild, just floating out there in the black for anyone to claim? Look no further:
https://steamcommunity.com/sharedfiles/filedetails/?id=1913106900

Do you really love your tiles? The 2.1.x compatible version remains available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1630021700
(Contains minor fixes from last published version here.)

Interested in 40K? I have now uploaded a new mod per request that adds a 40K Sol, as well as a 40K Sol Ragnarok equivalent. Feel free to check it out here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2466365009

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Somewhat as the name suggests, this mod here contains some rather overpowered, but lovingly handcrafted, systems to select as a capital system for one of your races. These systems are:

Lone Capitals:
- Orbitum Magna
- Rosenburg's Charge
- Dioscuri Rising
- Ego's Soft Dream
- Eannatum's Fields
- Yggdrasil (NEW)

Collection Start:
- Ragnarok's Hold

Battleground Capital:
- August Judgement (NEW)

Full Details and descriptions can be found in the pinned discussion thread here:
https://steamcommunity.com/workshop/filedetails/discussion/931566593/1741134331874770561/

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WARNING:

Several vanilla Origins use their own system initialisers. After messing around I decided it was simply best if I didn't deal with them. As such, the following origins are incompatible with these systems:

- Life Seeded (Wildly unnecessary too.)
- Post-Apocalyptic
- Remnants
- Common Ground
- Hegemon
- Shattered Ring
- Void Dwellers
- Resource Consolidation (Probably)

Further I take no responsibility for edge-case interactions between some systems and Galactic Doorstep, Lost Colony, Doomsday, On the Shoulders of Giants, or literally any machine start.

The following are 100% A-OK:
- Calamitous Birth
- Mechanist
- Syncretic Evolution
- Tree of Life
- Scion
- Necrophage
- Prosperous Unification (Obviously)

I may put in the effort to work out how to make Common Ground and Hegemon work with these at some point.

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Multiplayer:

While these are far from balanced they can all be used in multiplayer. The new August Judgement system is the first one explicitly balanced and designed for multiplayer though. As well as being useful for AI opponents to use. Just make sure nobody misses out on using it if you decide to play a Judgement round.

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Future Plans:

- Specialised Hive system to be added.

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For extra fun assign one of them to a species you've made and then force spawn them into your galaxy - will make for a fun and challenging foe at some point.

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Feedback and ideas for new systems are welcome!
152 Comments
steelmonk Apr 18 @ 3:32pm 
My favorite!!
Jazuke Taizago Jun 30, 2024 @ 2:56pm 
Alright. Thank you for replying.

Take care.
MasterOfGrey  [author] Jun 29, 2024 @ 5:59pm 
Yeah, unfortunately I just haven't played Stellaris in ages so I haven't got around to it.

Most systems (other than Yggdrasil) should work without updates.
If I pick Stellaris up again at some point then it'll get updated - but idk when that'll be.
Jazuke Taizago May 22, 2024 @ 7:59am 
Been like a year and more, since any further info from the Creator of this mod, and even longer for the Mod Update. Sad this will not be continued.

If only people would create more Starting Systems for the current version of Stellaris, and maintain those, or pick up abandoned/discontinued ones.

Take care.
MasterOfGrey  [author] Mar 23, 2023 @ 12:14am 
Hi peeps, been away from Stellaris for a while, but thank you for the reports.
I'm planning to get back into it and play some of the new DLC's and stuff sometime next month, and I'll make sure I push through an update then while my focus is on Stellaris again.
It should have with any fixes that need doing and a new, more down-sized, ringworld system then.
I've also decided what I actually want to theme the Hive system around too, so fingers crossed that'll be in the next update too.
Aether Oct 27, 2022 @ 5:03pm 
Yggdrasil System seems to break the game.
Aether Sep 24, 2022 @ 2:23pm 
Also, why have the three non-focused planets have a boost to Physic, Society & Engineering research still? There is no longer specific & separate labs for each research types, and to be a full 1-system empire (As I believe it's the goal of that system), it would need a Consumer Good-focused world and an Alloy-focused world.
Aether Sep 24, 2022 @ 2:20pm 
Honestly, the Rosenburg's Charge could do with less Zoo & Gas Slots, and more crystals & Volatile Motes, especially for the Mining & Energy worlds.
slctd_chrctr Jul 19, 2022 @ 6:22am 
Really like your systems, especially the ring world's one, was desperatly looking for something similar without doing the horizon signal event. If by any chance in the futur you could release the same template, but with less planets I'll sub for sure (because it feel a bit too overpowered for my tastes right now), cheers !
Zalera Apr 21, 2022 @ 1:04am 
can confirm this still works.