Arma 3
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MRB Air Visibility
   
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Data Type: Mod
Mod Type: Helicopter, Plane
File Size
Posted
Updated
28.058 KB
May 20, 2017 @ 8:27am
May 22, 2017 @ 9:33am
2 Change Notes ( view )

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MRB Air Visibility

Description
Description:
This addon makes all ArmA 3 planes and helicopters on the ground visible across your set view-distance. Originally these assets would only adhere to object view-distance, which for obvious reasons is no optimal solution.

Preview pictures:
with mod
without mod

In technical terms this addon puts all air assets into "landmark" state.
(which is kinda underused anyway with only 4 or 5 objects taking advantage of it - the carrier being one of those for instance).

The engine hard limit on "landmarks" lies at 200 planes/helicopters, according to the biki:
https://community.bistudio.com/wiki/setFeatureType

Disclaimer: I have´nt tested what happens when you put 201 entities :D
======================================================


Stay Alpha!

PS: megathx to .kju for allinone.cpp´s!

Official Bohemia Interactive Forum topic[forums.bistudio.com]

Also available for:
Tracked & wheeled vehicles: MRB Vehicle Visibility
Sea vessels: MRB Sea Vessel Visibility


FAQ:
Q: Is this client side only?
A: Yes it is.


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Popular Discussions View All (1)
8
Sep 7, 2019 @ 3:14pm
MRB Tracer Visibility?
2brain
< >
51 Comments
Schmidty Feb 4, 2023 @ 5:31pm 
Just to clarify this only shows aircraft that are on the ground, so this doesn't help us see aircraft in the air further away?
burns  [author] Jan 6, 2023 @ 1:10am 
Oh, i see. Unfortunately i don´t think (or know) theres a way to display objects beyond your set viewdistance. Also since you mentioned radar ranges, i´m almost 100% sure that even if you had your VD set high enough, you´d be unable to spot one pixel of a plane at 10 clicks out.

I did a helo insertion into a field once, and a passenger told me to beware of the wooden fence. I could not see any fence for about another 100 meters - it was´nt a viewdistance or fog related issue - he was just running a 1440p screen while i´m using my 1080p one. The pixel density of my monitor already puts me at an disadvantage!
[S.C.] Raptoid Jan 5, 2023 @ 8:16pm 
yea, there's a shit load of clutter, and trees are copy pasted but I believe there are decent number of different types of tree and bush models, I have to keep my view distance like below 2k, the problem is there is 0 way for me to ever see an F4 since radar range is so bad compared to them. I had planned to run some PVP air ops for my group, and I know the F4 outmatches it quite a bit but even if I stacked the teams in the Mig's favor, it would be a complete curbstomp as the Migs won't even be able to get any kind of visual on them.
burns  [author] Jan 5, 2023 @ 1:51am 
Nam maps historically (im talking back in OFP days) use much more clutter and trees which will clog your gpu-ram. I guess it´s a plethora of different trees and not just copy pasta of the same model over and over? (like bis did on Tanoa to keep FPS fresh)

You could validate this by monitoring your performance without any units on the map ;)
[S.C.] Raptoid Jan 4, 2023 @ 9:42pm 
Ah, thank you
is there a way to artificially extend that past total view distance, IE terrain and objects or is that what they're talking about? I'm having FPS trouble on maps like Cam Lao Nam with jets and things lmao
burns  [author] Jan 4, 2023 @ 12:52am 
@[S.C.] Raptoid: There was a reply to this addon by Bohemia employee somewhere along the lines of "air units in the air already have unlimited visibility" - so i ammended my description with "on the ground" to make things clear and not fling any unwanted dirt towards BIS ;)
[S.C.] Raptoid Jan 3, 2023 @ 10:05pm 
So the description says on the ground, does that mean it doesn't work for aircraft flying? Otherwise I think I may be getting some kind of interference with TAW View Distance or ACE view limiter settings
Emu Aug 22, 2022 @ 12:57am 
is this compatible with ch View distance changer
WhiteWolf Jul 23, 2020 @ 10:39am 
I second that, that would be great.
Sigma Feb 6, 2020 @ 8:00am 
Have you considered releasing an all-in-one 'Visibility'?
Instead of aircraft and etc being separate?