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- Tried to replicate reported issue of CTD occuring upon construction of the Archimedian Claw building - but without succes. Fortunately, I have never experienced CTDs happening bc of the UB and have only gotten one report on it.
IMPORTANT:
- This - and previous - versions contains a bug I have not been able to fix. The issue has to do with the UA and means that under very specific conditions the game *might* CTD. These conditions are that the player must be human (i.e. it will not happen for an AI player) and the player must expend two Great Engineers within only a few turns of each other. I am aware that this sounds weird - it is! - but unfortunately I have not been able to solve the issue.
- Generally optimized code.
- Changed decisions text to JFD’s formatting.
- Fixed issue with two of the Archimedes decisions where the player wouldn’t get engineer and scientist points as intended.
- Changed UA such that you will now also get engineer points when buying siege units, where before this only applied to trained siege units.
- Changed the Syracusia unit to not be a special type unit (great person unit). It should still provide the effects of the great admiral tho, but this will avoid issues where city states can suddenly request or gift the Syracusia unit.
- Changed the flavors for the Archimedian Claw such that the AI is more likely to construct it.
(...)
New release soonish, btw :)