Sid Meier's Civilization V

Sid Meier's Civilization V

66 ratings
DMS' Civilizations - Syracuse (Dionysius I)
File Size
9.228 MB
May 19, 2017 @ 5:08pm
Sep 9, 2018 @ 2:24pm
3 Change Notes ( view )

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DMS' Civilizations - Syracuse (Dionysius I)

In 1 collection by DMS
DMS' Civilizations
47 items
This mod adds Syracuse led by Dionysius I to Sid Meier's Civilization V.
Note: This civilization has been optimized to use with JFDLC (see Links section for more information on the JFDLC mod). However, the civilization will be fully functional without it.

For full support, please see the Civfanatics Homepage[].


Brave New World is required.


1) Select Subscribe above
2) Start up Sid Meier's Civilization V
3) Enter the Mods submenu
4) Enable the mod by pressing the circle to the right of this mod's name
5) Click next and start a game


In the past I have either provided a direct download option through Dropbox or Drive, or recommended using SteamWorkshopDownloader[]. However, the former has the disadvantage that it requires me to keep the direct download version of the mod up-to-date, which is unnecessarily inconvenient, and the latter is unstable and often not functioning. Thus if you need to download this mod directly, let me know and I will provide a link.
Supported Mods

This mod should be compatible with all the listed mods. Do note that JFD has collected his mods into a expansion-sized mod - the JFDLC - and support is for this rather than for the individual outdated mods is prioritised.

Gedemon's YnAEMP[] + JFD's Patch[]
Sukritact's Events and Decisions[]
JFD's Rise to Power[]
JFD's Cities in Development[]
JFD's Cultural Diversity[]
JFD's Exploration Continued Expanded[]
JFD's and Pouakai's Mercenaries[]
Tomatekh's Historical Religions[]
Leugi's Panem et Circenses
Hulfgar's Ethnic Units[]
Bingles' Civ IV Leader Traits in Civ V[]
Hazel16's Map Labels[]

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DMS  [author] Sep 9, 2018 @ 1:53pm 
- Tried to replicate reported issue of CTD occuring upon construction of the Archimedian Claw building - but without succes. Fortunately, I have never experienced CTDs happening bc of the UB and have only gotten one report on it.
- This - and previous - versions contains a bug I have not been able to fix. The issue has to do with the UA and means that under very specific conditions the game *might* CTD. These conditions are that the player must be human (i.e. it will not happen for an AI player) and the player must expend two Great Engineers within only a few turns of each other. I am aware that this sounds weird - it is! - but unfortunately I have not been able to solve the issue.
DMS  [author] Sep 9, 2018 @ 1:53pm 
urgh, sometimes Steam doesn't add the changelog after an update. So adding it here instead:
- Generally optimized code.
- Changed decisions text to JFD’s formatting.
- Fixed issue with two of the Archimedes decisions where the player wouldn’t get engineer and scientist points as intended.
- Changed UA such that you will now also get engineer points when buying siege units, where before this only applied to trained siege units.
- Changed the Syracusia unit to not be a special type unit (great person unit). It should still provide the effects of the great admiral tho, but this will avoid issues where city states can suddenly request or gift the Syracusia unit.
- Changed the flavors for the Archimedian Claw such that the AI is more likely to construct it.
ThatOneMango Oct 8, 2017 @ 9:41am 
When starting a game with just this mod and Ynaemp, when I try to start a game with ynaemp, there aren't any options to select any civs, or map options.
DMS  [author] Aug 2, 2017 @ 4:46am 
Weird, never been a problem for me and haven't heard about it from others. I would need your logs (namely the lua log) to be able to look into it tho.
BubblewrapBoy Aug 1, 2017 @ 11:08am 
Played as Syracuse, but when chosing the Claw city it crashes.
DMS  [author] Jul 21, 2017 @ 3:46pm 
Thanks for the report - I'll see if I can't do something about that.
Miles5280s Jul 18, 2017 @ 1:21pm 
Apologies for the repeat messages, but I noticed a somewhat irritating bug: if the Syracuse mod is active, the Syracusia appears on the tech tree at Sailing even though I'm not playing as Syracuse and don't have E&D active, and city-states will request that I create a Syracusia as a "generate a Great Person" quest. Barring a lucky Patronage finisher gift, I don't think it's possible to do that, making the quest near-impossible.
DMS  [author] Jun 25, 2017 @ 11:30am 
Thank you :)

New release soonish, btw :)
Miles5280s Jun 25, 2017 @ 9:03am 
Makes sense to me. If I come up with anything good, I'll send it on CFC or something.
DMS  [author] Jun 25, 2017 @ 8:00am 
@2Miles5280s,call it a compromise :) I couldn't find anything suitable that I liked I then just kept the Tartessos music on as a temporary placeholder. I thought it would be better than no music.

If you can suggest anything, then I'm all ears