Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
- Tried to replicate reported issue of CTD occuring upon construction of the Archimedian Claw building - but without succes. Fortunately, I have never experienced CTDs happening bc of the UB and have only gotten one report on it.
IMPORTANT:
- This - and previous - versions contains a bug I have not been able to fix. The issue has to do with the UA and means that under very specific conditions the game *might* CTD. These conditions are that the player must be human (i.e. it will not happen for an AI player) and the player must expend two Great Engineers within only a few turns of each other. I am aware that this sounds weird - it is! - but unfortunately I have not been able to solve the issue.
- Generally optimized code.
- Changed decisions text to JFD’s formatting.
- Fixed issue with two of the Archimedes decisions where the player wouldn’t get engineer and scientist points as intended.
- Changed UA such that you will now also get engineer points when buying siege units, where before this only applied to trained siege units.
- Changed the Syracusia unit to not be a special type unit (great person unit). It should still provide the effects of the great admiral tho, but this will avoid issues where city states can suddenly request or gift the Syracusia unit.
- Changed the flavors for the Archimedian Claw such that the AI is more likely to construct it.
(...)
New release soonish, btw :)