Cities: Skylines

Cities: Skylines

210 ratings
Paradise Reef Revisited Mass Transit Decorated
File Size
6.175 MB
May 18, 2017 @ 4:19pm
May 19, 2017 @ 1:31am
2 Change Notes ( view )
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Paradise Reef Revisited Mass Transit Decorated

In 1 collection by MrMiyagi
Miyagi's Best Maps and Themes
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Paradise Reef completely reworked, with Mass Transit. New Coral Reefs, New Trees , moar beach! More description and one click collection coming soon...

Mossy Mountain Map Theme is programmed in, but there are many great tropical looking themes based in temperate. Suggestion list coming soon

A big thank you to all the contributors without whom this map wouldn't exist:
- Trees by Mr Maison, pdelmo, Matt Crux, RyanJamesofLondon
- Coral reef props by pdelmo (check out his seaweed "tree", I recommend it if you want to do more detailing of the underwater reefs
- Intersections by Arisandi, Agusingnavy, Kapustor666,

This is a redux of the original map Paradise Reef, located here:

- It still has the things we love about Paradise Reef: the waterfalls, *that mountain*, the gardening and reefs
- It changes the things we liked least. Just some of the improvements over the original:
1. Greatly improved road and rail construction
2. Regional traffic reduction: total! Instead of all traffic not even destined for your city barreling through the center of the map like it does on the original Paradise Reef, all regional traffic (from neighbor to neighbor) is diverted completely from the 25 square play area. You won't even see them! Less traffic headaches. This is thanks to a carefully strategized bypass system that takes the vehicle behavior in the game into account. You will see it if you use 81 tiles or open this in map editor. If you want to know how this works so you can do this in your own map making, I aim to make a tutorial video, and add it into my map making guide
3. A lower total number of trees
4. A more pleasant Map Theme
5. More tasteful background land formations (hopefully they look more realistic than the large clunky border lands before)
6. Bridges that are at heights that take the ships that pass underneath into account. Still, be sure when you are placing a harbor to look at the shipping lanes, and plan any bridges you make so they are at least ferry clearance height. The tallest bridge on this map can be used to judge the height of the tall cargo / cruise ships. The shorter bridge that crosses the inner lagoon can be used as a guide to the right height for ferry clearance.
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MrMiyagi  [author] May 27, 2023 @ 10:59am 
@Rexous I bow in deep gratitude, my Liege! :income::steamhappy:
Rexous May 27, 2023 @ 9:12am 
i RESPECT this mod, have some points good sir.
MrMiyagi  [author] Apr 1, 2022 @ 9:13am 
Wow, that's weird! Everything is just fine. The pillars are missing - what's weird is that those pillars are from the default game, not the workshop, so... they shouldn't be missing. It won't harm anything at all, though. Magic floaty bridges? :laughing_yeti:

If you use the mod Move It, just wiggle the bridge ends a bit and a pillar should "magically" appear on its own.
Drewhue Mar 28, 2022 @ 4:08pm 
In my version for some reason all the things that hold up the bridge and railway are missing.. I subb'd to all the required files, and the bridges just seem to float? is there an asset I'm missing?
MrMiyagi  [author] Nov 10, 2021 @ 2:46pm 
It's an unforgettable drive!
rockemjochim Nov 10, 2021 @ 2:23pm 
Love that you put the Skyway in there. I drive over it all the time. Awesome bridge, especially at night time! :)
MrMiyagi  [author] Nov 9, 2021 @ 1:47pm 
HAHA I've seen this game have such a glitch as well, so no worries! I was thinking the same as you. XD XD
Kaivian Nov 9, 2021 @ 1:46pm 

I've just seen other games have glitches like that, and it seemed so out of place! Good to know, thank you!
MrMiyagi  [author] Nov 9, 2021 @ 1:43pm 
So, it's supposed to be there :winter2019joyfultearssnowman: sorry about that, it didn't click in my head.

If you don't like it, you can easily change it: round it off or do whatever you wish with it. Open it in map editor, make your changes to the land, press play fast forward, let the tsunamis go crazy and once they calm down, save the map with your own name and tadah! you have your own version without a square artificial land area. Restart game, start your city.
MrMiyagi  [author] Nov 9, 2021 @ 1:40pm 
Oh THAT! The screenshot helped. Go to the last image above^and in the top row, middle square, you will see the two intersections and the square land. That's supposed to be an artificial extension of the land to accommodate a large port and industrial area with room even for an airport. It is in a spot that is strategically hidden from all the nicest views on the island. It's square so you can put a quay all along it.
This is common in real life landscapes that are similar, like Nagasaki's many artificial land extensions to hold its industrial and port facilities