XCOM 2
226 ratings
LW2 Information Display
   
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130.933 KB
May 14, 2017 @ 3:05am
Jun 6, 2017 @ 2:45pm
4 Change Notes ( view )

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LW2 Information Display

Description
Adds Vigilance and Force Level (FL) display and makes the enemy strength provide numbers rather than just an uninformative word description.

FL is the tech level of the aliens.
Vigilance is used to determine which missions spawn and cause the ADVENT to move strength into that region.

Options located in the XComGame.ini file.

Compatibility information: Overrides
UIStrategyMapItem_Region_LW
UIUtilities_Text_LW
UIResistanceManagement_ListItem
58 Comments
Emily Oct 28, 2022 @ 12:01am 
this mod works perfectly, idk what those other commenters did wrong
Mosey Mar 17, 2022 @ 5:10pm 
I've checked this mod, and it works for me. I went and inspected the source code as well and found no issues. This works 100% for me.
Sabaithal Sep 30, 2019 @ 8:02pm 
As if 9/30/2019 this mod breaks LW2 completely. It needs a serious update or something, because there are a TON of errors popping up in gameplay. Dialogue boxes not configuring, havens spawning with 0 people, information of the main map not being displayed anywhere, at all, including points of interest, ect.
frankie60 Jun 21, 2019 @ 4:45pm 
Yeah, I broke my game... :(

I was told by the developer that I could delay the increase in force level by changing the Force Level cooldown lines in the XComLW_Activities.ini. I changed the FL cooldown from 15 to 18 days and it had the opposite affect. The FL screamed up really fast. So I changed the values back to the original 15 and started a new campaign and the FL increases are persisting.

I'm getting Advent Commandos in May, when the FL should be 5 or 6. They don't appear until FL 12. My current FL is 14. I can't party with these guys at my Troopers skill levels, so unless I can find a fix, LW2 is a non-starter for me. This really sux. Any ideas???
notgreat  [author] Jun 21, 2019 @ 4:28pm 
@frankie60
The numbers are accurate unless you have another mod messing them up somehow. Going by ufopedia's records [www.ufopaedia.org], you can start seeing those at FL 9 as pod leaders and as standard enemies at FL11.
frankie60 Jun 20, 2019 @ 8:23pm 
Thanks for this great mod! I've been using it for awhile but I recently noticed that my latest Commander level game seemed somewhat harder than normal and I realized I had a FL of 12 (+1) in Mid May 2035. By the end of May, it was 14. It wasn't crazy hard, but I'm seeing Heavy Mecs and Muton Centurions Before June. Could be that the numbers are off in the mod, but are those enemies supposed to be showing up at that time frame? Thanks in advance.
notgreat  [author] Apr 27, 2019 @ 3:43pm 
@Dormouse Sure, feel free. I have no problems with you integrating the mod.
Dormouse Apr 25, 2019 @ 7:52am 
@notgreat Would you mind me integrating this mod into the WOTC port of Long War 2? I want it to be part of the default Long War 2 experience.
igorpc Apr 22, 2019 @ 8:34am 
Is it possible to make it work with Show Infiltration percentage in Squad Select mod without manually editing files?
=[NK]= Col. Jack O'Neil Jun 11, 2017 @ 7:25am 
Lw2 increased timers, and default extra turns depending on size of map.. It sounds a little too much, but pretty close to Max I think I've seen