Garry's Mod

Garry's Mod

195 ratings
apocalypse_dcc_trains
   
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Content Type: Addon
Addon Type: Map
File Size
Posted
1.897 MB
May 11, 2017 @ 6:14am
1 Change Note ( view )

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apocalypse_dcc_trains

Description
This is one of out of several of my first fully developed maps for HL2:DM, now available for Garrys Mod. The concept was to create a map where players can unleash the apocalypse through the weaponry of Half-Life 2. The maps have been used on a personal level, but i thought it was about time to release them.

Requirements:
All files required are imbedded into the map.

You can find the other maps here:
apocalypse_dcc_combine : http://steamcommunity.com/sharedfiles/filedetails/?id=923518675
apocalypse_dcc_swamp : http://steamcommunity.com/sharedfiles/filedetails/?id=923516709
apocalypse_dcc_forest : http://steamcommunity.com/sharedfiles/filedetails/?id=923516476

Support me :D
If you want to support me, and all the things I do, consider checking out my Patreon and become a Patron today. It is not at all required, but very much appreciated, thank you!

[www.patreon.com]

You can also go and follow me on Twitch (dragonking2504)[www.twitch.tv], where I stream gameplay and talk about game development, video games and everything in-between.
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11 Comments
KawaiiSenpai Mar 24, 2020 @ 7:57am 
I'd download this immediately if it had Ai Nodes
Tax Collector Scout Jan 21, 2020 @ 10:07am 
what a shame. Ai nodes would fit this map perfectly
Simon says WHY Jun 13, 2019 @ 10:20am 
cool
bastekstolarz May 29, 2018 @ 11:08pm 
Can i Play sandbox on that map
VI KA VI CH May 14, 2017 @ 3:27am 
nice
Jimmy May 13, 2017 @ 1:49pm 
well il see what i can do then...........
DragonKing lDCCl  [author] May 13, 2017 @ 10:55am 
No AI nodes, but you can use an in-game node graph editor like this if you want it:

http://steamcommunity.com/sharedfiles/filedetails/?id=104487190
Jimmy May 13, 2017 @ 3:18am 
AI NODES!?
Asaiah May 12, 2017 @ 10:56pm 
what sorter is it in you should tell us
BUGSNAX GOTY May 12, 2017 @ 6:49pm 
Great map! Lighting is decent, map structure is rational, and props were used perfectly.