Project Zomboid

Project Zomboid

108 ratings
Medieval Zomboid - Map by Woldren
Mod: Mod
Map: Map
File Size
4.111 MB
May 9 @ 8:46am
May 16 @ 4:52pm
11 Change Notes ( view )

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Medieval Zomboid - Map by Woldren

Medieval Zomboid is the first version of a map/city 300x300 located in Muldraugh, cell 34x34 Coords: 10460 x 10333
Year 2100. Humanity survived the Zombie apocalypse but failed to eliminate the virus. Over time, much of the knowledge of the old world has been lost and there has been a regression in the Middle Ages, a new Middle Ages where past and future mingle. A group of survivors, 100 years earlier, had been allocated to the west of Muldraugh to escape the many hordes of zombies. There, their camp became a village and then, over the decades, a big city. The city was surrounded by a wall 50 meters high and thick 10. For 83 years life was quietly gone, the human race had flourished inside the walls, while the outside was all in ruin. On May 10, 2100, this was all changed. A major explosion over the night had woken the entire district, the walls had fallen and the zombies, after a long, 100-year-old outburst, had poured into them. That was a night of chaos, terror and death!
The King died and the few survivors have fled. Can you rebuild the walls and the city by making it return to the glory of a time?
Inside the city you can find:
-A Castle
-Medieval Joust
-Central Market
-a forge for weaponsmith and amorsmith ecc.
Coords: 10460 x 10333 Cell: 34x34

Workshop ID: 922447170
Mod ID: Medieval Zomboid
Map Folder: Medieval Zomboid
Popular Discussions View All (1)
May 16 @ 4:53pm
Contact me here if you find any bug :D
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LaVolpe Jun 21 @ 5:36am 
ohoh stupenda
Crystal Rose Jun 9 @ 10:14am 
Awesome! Thanks for sharing. Two thumbs up, fav'd and subscribed. Good Luck with this Mod and all your future endeavors.
Overlord May 17 @ 4:54pm 
Matt May 16 @ 2:00pm 
@Woldren, usually I shut up and look the other way, but this argument was too good. I mean there was science ffs. How do you turn your head away from Science, my man? You just don't.

Yeah nice troll, you weaponized those TWD lasers so good you even fooled me into believing you were really being an idiot. That's some impressive acting skills.
SolarFlare1234 May 16 @ 1:54pm 
Nobody said I couldn't troll, did they?
Woldren  [author] May 16 @ 1:52pm 
ahahahahahahahahahahaah you killed me Matt with that thousand year old zombie
Matt May 16 @ 1:51pm 
I don't get what's going on and what the complaint is that's going on. Are we arguing about a mod that if you don't like it, you don't have to use it? I can't decide if this is concrit for the mod or The Walking Dead, or the silliest argument I've ever seen. You don't have to use it instead of fanboying uselessly about TWD. Here have a thousand year old zombie:
SolarFlare1234 May 16 @ 9:12am 
The concept of the Walking Dead is that it uses TV Magic, but it still abides by some science.
Woldren  [author] May 16 @ 9:11am 
Yes of course :D also a dead body couldn't walk because it doesn't have ATP to move his muscles. 1 day, 1 century, it doesn't make any difference if the all story doesn't follow the science laws
SolarFlare1234 May 16 @ 9:04am 
The time progression in the seasons of the Walking Dead is slowing down so they can keep making episodes while still abiding by scientific laws.