ARK: Survival Evolved

ARK: Survival Evolved

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Genetic Implant
File Size
2.033 MB
May 7, 2017 @ 2:06am
Sep 8, 2017 @ 12:25pm
15 Change Notes ( view )

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Genetic Implant

In 3 collections by McBane
[GER][PVE] Bedrock-1
22 items
[GER][PVE] Bedrock-2
20 items
[GER][PVE] Bedrock-4
22 items
!!!! Caution !!!!
Beta Release.

This mod adds an item, which needs to be equipped as an costume. Once you equipped the costume and build the Genetic Transmitter, it is able to change the following:

- Increases speed of (ridable) flyers automatically by every LevelUp.
- Makes (ridable) flyers be able to walk backwards
- Changes rotation radius by INI-Option (without Option nothing is done here)
- Changes stamina-consumption by INI-Option (without Option nothing is done here)

How does it work
1. Build and place a Genetic Transmitter (only one per team/tribe needed)
2. Equip the Genetic Implant or any Bone Costume, which also implements the Implant functions

=> The Implant waits 2 seconds before starting to do anything.
=> If the dino, which equipped the Implant, ISN'T a ridable flyer and there is no INI-Option set, then the implant does nothing.
=> If the dino, which equipped the Implant, IS a ridable flyer and there is no INI-Option set, then increasing of speed still works but uses default values.

click me

What does ridable flyer mean
In this case it means all dinos based on the ridable flyer class inside the devkit. This class seems to be the one, which disbales the ability to level up speed on flyers.

Popular Discussions View All (2)
Jan 16 @ 12:29pm
PINNED: Bug reports
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֍ ϾΞΞJΛЏ79 ֎ Dec 10, 2017 @ 2:36am 
thx i already found it
McBane  [author] Dec 10, 2017 @ 2:28am 
@ ֍ ζ乇乇フムリ 79 ֎

Try the vanilla ini options ( google is your friend ;-) ). The engram names are:

֍ ϾΞΞJΛЏ79 ֎ Nov 25, 2017 @ 9:52pm 
Hello nice Mod but is there some option to hide the engramms in the game.ini?
Lao Nov 12, 2017 @ 2:43pm 
Thanks McBane. I'll try to tweak that for my mod.
McBane  [author] Nov 12, 2017 @ 4:00am 
@ุLin Jein: One time I saw this as well. But even if it's related to this mod, I'm not sure why this happens.

@Lao: It's not working because "DinoCharacterStatusComponent_BP_Phoenix" isn't a child of "DinoCharacterStatusComponent_BP_FlyerRide"
Lao Nov 12, 2017 @ 2:55am 
@McBane, I'm trying to make the Phoenix in my mod compatible with Genetic Implant. as far as I can tell, the Phoenix is a rideable flyer. Its speed is locked, it's flagged as a flyer in the devkit, etc. However, the implant won't increase the speed. It will allow us to change the rotation, but not the speed. Any thoughts?

Also, like Lin said, some birds tend to become dumb with the implant in them. If set to follow or attack, they'll fly off in a straight line :(
Nov 4, 2017 @ 8:24am 
Hello @McBane, our server has been having a problem with Griffins with genetic implants basically fleeing from their owners when on follow. Have you heard about such an issue?
McBane  [author] Sep 10, 2017 @ 12:22am 
Sorry. But as long as I'm not able to reproduce this. I cannot do much about it. This only happene once for me so far and it was on game exit. It never ever happens in DevKit.
McBane  [author] Sep 6, 2017 @ 1:51am 
I want you to know, that I'm still at this. It's just stuck at some issue in this mod at the moment, which prevents me from making progress. I also still don't get the crash described. A world context object could be just everything. I assume a update against the newest devkit (once I make progress again) will solve this....