War for the Overworld

War for the Overworld

Not enough ratings
Dungeon Keeper 2 Campaign: Level 16
   
Award
Favorite
Favorited
Unfavorite
Legacy Maps: 1 Player Maps
File Size
Posted
Updated
2.073 MB
Apr 28, 2017 @ 1:21pm
May 28, 2017 @ 5:46pm
2 Change Notes ( view )

Subscribe to download
Dungeon Keeper 2 Campaign: Level 16

In 1 collection by poisonheadcrab
Dungeon Keeper 2 Campaign: WFTO Remake
24 items
Description
Update 5/28/2017: Changed the enemy A.I's difficulty to medium so they no longer spam lightning bolts nor drop minions on you before breaching the center. Added more neutral units in the caverns. Added more gold seams.

The Duke is becoming very worried about your constant victories. He has now sent his three children out into Harmonia to stir up support against you. I am sure this will ultimately prove fruitless as fear will keep the populace in check.

Stonekeep: At last, the Duke has decided to move against you here at Stonekeep. He is amassing a mighty force to stand against you led by his own brother. A vast fortress has been constructed in which to amass this legion.

Objectives: Resources and buildable land is pretty scarce around your dungeon core and no portal is present, but luckily your beast den still works. Storming the castle will be foolish as there isn't enough resources to really build an army. Use your new replacement Earth construct. The replacement earth will summon a new block of solid earth to wall you off from attackers, it takes a few seconds to activate once constructed leaving it open to attack, so be carefull when you place it. With this new construct you should be able to slowly take over this fortress peace by peace.
6 Comments
poisonheadcrab  [author] May 28, 2017 @ 5:49pm 
I know this map got frustrating for some people so I've updated it, I hope it's more enjoyable now. I've provided update details in the description.
poisonheadcrab  [author] May 24, 2017 @ 6:27am 
@Wrexsoul
I added in cores so that the Empire would actually defend itself against attacks. With inhibitors they just kind of sit there and let you crush them. I am going to update this level and change the A.I to Korvek, as he is generally more defensive and almost never uses the lightning spell which I will admit is very annoying when used constantly on your workers.
Wrexsoul May 19, 2017 @ 3:28pm 
First of all id like to say great job with the maps. The main issue im having here is in the original DK2 the empire did not have dungeon cores so there were no enemy imps, no spells, and mass ammounts of enemies dropped on you as soon as you rally. These maps really should be destroy inhibitor objectives, not destroy dungeon as there should never be one if you are trying to be faithful to the original that is. Still they are very fun, thank you.
Green.Sliche May 14, 2017 @ 12:16pm 
The problem is Empire keeps zapping everything to death as soon as it can, making progress painfully slow ( both imps and beasts end up dying before doing anything ). Half of the time player will have to zap every enemy with lighting because of no army. Putting traps also is not an option due to low amount of gold and constant attack from high level units. Lack of space also makes things harder, consider that too. ( Early stage )

It took me 1+ hour and few tries to beat this level. Mostly because of slow progression and insanely large amount of Empire units and Titan. Even at that time, I couldn't fight Empire's army face to face until it got a Colossus titan which was somewhat killable because it was never healed. ( Late Stage ).

I'd consider giving some more gold around so holding off enemies with traps becomes an option. You should also put traps around the core a bit closer to it, the way they are they can't reach any enemy hitting it.



poisonheadcrab  [author] May 14, 2017 @ 11:56am 
This level is not meant to be easy and much like the original DK2 version the player has to really excersise caution here, using the impass flags where necessary and finding the best paths for invading the fortress while using the replacement earth. As for the Empire titan units you really shouldn't have to wory about them unless you break into the center of the castle.
Green.Sliche May 14, 2017 @ 8:24am 
Might be too hard for 90% of players because of very low space and Empire AI killing imps non-stop. Quite easy to lose early if 2 flame chundlers decide to walk too deep and end up zapped to death.

Also extremely luck dependant - if Empire summons Archon or Eternal, it's pretty much nearly impossible to win when it goes All Rally on you.