Arma 3

Arma 3

102 ratings
Data Type: Mod
Mod Type: Terrain
File Size
201.469 MB
Apr 19, 2017 @ 5:06am
Mar 9 @ 10:22am
8 Change Notes ( view )

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In 1 collection by [TAC] CraveMode
[TAC] Tactical Terror Realism
25 items
It is uploaded per license agreement that no files were changed. Readme and bikey was moved to /keys/ in the main directory to fix signature verification. This does not modify the mod or remove files. Also keep in mind, bugs such as AI shooting through walls or grenade explosions going through walls cannot be fixed with this mod as it cannot be modified per author's request.

Both CUP Core & CUP Maps is required for any Fallujah map from Shezan74.

Fallujah features
  • 10x10 Km terrain, 4x4 km city terrain
  • Based on satellite pictures from real Fallujah area
  • Big city (more than 3.000 buildings and growing)
  • Houses and palms from ArmA1 to keep high performances and framerate.
  • 2 Bridges and 2 dams
  • Real based road grid
  • Object placement AI-Friendly
  • Urban, desert and oasis area
  • 330.000 objects placed
  • One military airport to the south, one FOB on the northern area (by -[TdC] and another helicopter base in the northern city area.
World Tools has been highly used in building the city to create environment randomness and bio-diversity.

Originally posted by shezan74:
free redistribution is permitted for the original file package as long as it is kept unmodified and distributed 100% free of charge.
Distribution of parts of the Fallujah is not allowed without explicit author authorization.
Popular Discussions View All (1)
Mar 23 @ 11:41am
[TAC] CraveMode
< >
НΛXIϟ27 Nov 10 @ 8:38pm 
can someone make a map of al-bab syria that would be a facinating map
Falcon Jul 21 @ 6:04pm 
Shez seriously won't let you update it? Jesus fuck what a cunt he is.
[TAC] CraveMode  [author] Mar 23 @ 5:30am 
That is how it is supposed to be set up, however, it uses assets from Utes. If you try to load any Fallujah map with just CUP Core, then you will see this error:

Error []
Sabre One Mar 22 @ 6:21pm 
Isn’t that what CUP core is? The assets minus the maps?
[TAC] CraveMode  [author] Mar 22 @ 8:20am 
That includes CUP Maps sadly.
[TAC] CraveMode  [author] Mar 22 @ 8:18am 
This map will fail to load without the assets from CUP or AIO
Sabre One Mar 22 @ 2:54am 
Any chance we could get the CUP Maps requirement removed? Hate to have people download a 2gig mod just for this map.
moje0 Mar 5 @ 8:45am 
ok, thx for info
[TAC] CraveMode  [author] Mar 5 @ 6:00am 
Likely due to the LOD (Level of Detail) set by the shader (I believe) as the terrain image is an actual satallite image of Fallujah with the road object laid ontop. it was made for ArmA 2 which was optimized for older computers. A very dense map which required further shortcomings to allow it to run.
moje0 Mar 5 @ 12:57am 
hi, why roads are visable only from 500 m?