Source Filmmaker

Source Filmmaker

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Dead Space 3 - Unitologist Dropship
   
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Universe: Original IP
Model
Models: Vehicle
Etiquetas: SFM
Tamaño
Publicado el
Actualizado el
28.841 MB
17 ABR 2017 a las 2:53
8 ABR 2018 a las 10:16
3 notas sobre cambios ( ver )

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Dead Space 3 - Unitologist Dropship

En 1 colección creada por _MaZ_TeR_
MaZ's SFM Dead Space Collection
36 artículos
Descripción
Unitologist Dropship extracted from Dead Space 3 (interior model from Awakened DLC).

The model has multiple bones for manipulation of different parts of the ship, such as the rotatory cannonn, thrusters, door, steeringwheel, wings and landing gear.

I also included custom "landed" pose sequence, which should be 99% accurate to the one from the game.

For posing purposes.

Note that if you are going to make artwork with this or are going to utilize it with something else, remember to credit me and the original developers.

Credits:

- Electronic Arts
- Visceral Games
- Me for skinning and porting model to SFM

Includes:

_maz_ter_\deadspace\deadspacescenery\unidropship.mdl
14 comentarios
LUCIA270801 10 NOV 2024 a las 7:15 
do you mind i use it for some skibidi toilet thing?
ggshark 22 MAR 2023 a las 6:49 
Great rip! Though there's a minor issue, wings joints are turned 90 degrees both up and rear it seems. They're supposed to be roundel-side down and pointing to the sides.
_MaZ_TeR_  [autor] 25 ENE 2019 a las 12:14 
Yes, I paid 10€ for the DLC simply to get it
gaboce22 25 ENE 2019 a las 12:03 
this got an interior?! god i love you
_MaZ_TeR_  [autor] 30 DIC 2018 a las 3:26 
No problem
sefem 29 DIC 2018 a las 23:20 
amazing
thanks
Evil-Ash 17 ABR 2018 a las 8:28 
Fine ;)
_MaZ_TeR_  [autor] 17 ABR 2018 a las 7:12 
Alright, I was maybe planning to get the corridor leading to the elevator in Chapter 1 of Dead Space when you are escaping the Slashers, it would look good as a scenery for bipedal or small characters.
Evil-Ash 17 ABR 2018 a las 4:26 
We can try with à little part of a corridor if you want.
Evil-Ash 17 ABR 2018 a las 4:17 
normally if i have the right texture, i can re assign it to the model.