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I really don't understand it
Yes it is rippable. Almost every model can be ripped with Hades Workshop (the world map is a bit more complicated but that's about the only exception).
However, I don't have that model exported and I cannot do things like that myself at the moment.
Is the Friendly Yan in the models that are rippable/ do you have a copy of of the model?
- In Hades Workshop, open "Tools -> Unity Assets Viewer", then "File -> Open -> FF9_Launcher.exe", then "Archives -> p0data4" and then you'll have almost all the 3D model assets listed.
- If you select one, right-click and "Export selection" will generate the FBX in your game's folder (somewhere in a sub-folder of "FINAL FANTASY IX/HadesWorkshopAssets"). You can also try to export the model into another format but it doesn't work well: better export these models into either FBX Binary or FBX ASCII. That's for the export part.
- On the same line, I'm not sure if Blender is able to export a modified model into the FBX format. Hopefully it does. AutoCAD, on top of supporting terrible antisocial land destructions, is bad at sharing the FBX format specifications. Let's say for the sake of the argument that you managed to get a properly modified 3D model in FBX. Replace the FBX originally exported by the Unity Assets Viewer by that one.
You should better try the last step with the following options in "Automatically Convert 3D Models": "Only update existing nodes" + "Import meshes/materials" but without "Import animations". I think those are the safest.
It's still a very buggy feature, so I don't guarantee any success, unfortunatly.
Last time I've checked, it worked to export/reimport the model without modifying it. But it was very complicated to reimport it after any modification (because 3D tools tend to change the model formats).