Arma 3
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Minefield and IED script DEMO
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Altis
Meta: Collection
File Size
Posted
Updated
0.208 MB
Apr 10, 2017 @ 6:43am
Apr 14, 2017 @ 2:43am
2 Change Notes ( view )

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Minefield and IED script DEMO

In 1 collection by ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
52 items
Description
If you need an alternative for BIS' minefield module you can use this script.

Features
* Has a simple built-in workaround to make vanilla IEDs self-triggered
* The script gives you better control where to place mines without too much effort
* You can choose to place mines in precise location or randomly based on given radius or pre-placed EMPTY markers
* Allows you to dynamically generate minefields or IEDs. Is a good option for replayable missions.
* If you want to place multiple types of mines run script again replacing the className and parameters accordingly
* You can use vanilla assets or mods, tho you need the mod to run both on server and client side for the script to work

Check out the examples, comments in alias_mine_ini.sqf and play the DEMO for more information.

* Demo mission on ALTIS.
* Tested on dedicated.
* Un-pbo the mission and read the comments or watch the video tutorial for more information.

If you like my work and want to support:



For those who prefer to donate via PayPal here it is the link
[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

Direct Download link
http://www.armaholic.com/page.php?id=32649

My Twitter account
https://twitter.com/ALIAScartoons

Other Scripts
http://steamcommunity.com/sharedfiles/filedetails/?id=660222301

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
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33 Comments
ALIAScartoons  [author] May 21, 2019 @ 2:03am 
@XCITE
In alias_mines.sqf notice the class "APERSMine" which is the type of mine i create and place where IEDs are, if you want a different mine with different range and effect replace that class with the desired one.
I never used BIS module because in the past they were broken by each update and weren't reliable, maybe that changed and worth taking a look to their minefield module i think they provide more options there.
XCITE May 20, 2019 @ 3:48pm 
@Alias Yes, I see that it is indeed working, I will await your fix, also.... Is there a way for the explosives to trigger if a vehicle comes within X meters of the device? I'm particularly interested in doing something like that for the LARGE IED's... SO, if it is a vehicle, it will blow up if a vehicle is within X meters , if it's a player they just disarm as normal.
ALIAScartoons  [author] May 20, 2019 @ 5:27am 
@XCITE
Looks like is working. The debug part is broken, markers for mines after the first group don't show up. Just take an engineer and you will see the mines in the second marker, just use a small radius so you don't have to move too much. I will fix that marker placement part asap.
XCITE May 20, 2019 @ 3:58am 
@ALIAS
Armaholic
ALIAScartoons  [author] May 20, 2019 @ 1:38am 
@XCITE
Ok mate, i will have a look ASAP, maybe is something broken. Where did you take the script from? Armaholic or STEAM?
XCITE May 19, 2019 @ 7:56pm 
@ALIAS Using the demo mission, I get the same results two center markers surround by twenty empty markers about 1000 meters apart, using the following two init lines but only one shows on the map.
null = ["1marker_center1",400,"APERSBoundingMine",10,true,true] execVM "AL_mines\alias_mines.sqf";

null = ["marker_center",400,"IEDUrbanBig_F",10,true,true] execVM "AL_mines\alias_mines.sqf";
ALIAScartoons  [author] May 17, 2019 @ 6:19am 
@XCITE
Please do so and let me know. Thanks!
XCITE May 17, 2019 @ 4:28am 
@Alias I will test on your demo mission.
ALIAScartoons  [author] May 17, 2019 @ 1:55am 
@XCITE
Dunno, i didn't have time to check it out, it should've worked because i used it for the exactly same purpose in a MP persistent mission with multiple minefields and i didn't have problems
XCITE May 16, 2019 @ 8:54pm 
@Alias Any Ideas?