The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Roggvir Savable and Recruitable
   
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Category: Followers
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Aug 17, 2012 @ 6:22pm
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Roggvir Savable and Recruitable

Description
[NOTE] There are issues with this mod that I've not been able to solve. I have a suspicion it has to do with a change Bethesda made during a patch (or maybe not, I could be wrong). Either way, as a number of people have noted, Roggvir no longer has appropriate dialog--or he dies anyway--or the entire town remains hostile, making it impossible to save him. I may actually remove this mod altogether, since it no longer works as promised.

INTRO...
Frustrated by the way Roggvir is killed by script, even though you worked so diligently to save him from the chopping block? Well, be frustrated no longer, friend! With a few changes to the Solitude Opening quest, you now have a chance to actually save his life. If you're successful, he'll be quite willing to become a loyal follower, and possibly more.

SAVING HIM FROM THE CHOPPING BLOCK
This really shouldn't be attempted unless you have a strong sneak skill. Magic is probably not a good idea here... noise will cause lots of problems. You really need to be able to take out the targets with one shot. Otherwise, you just piss everyone off & end up very dead, very quickly. Likewise, Captain Aldis, the guard to his left, and the headsman will all immediately gun for Roggvir. Him being defenceless at this point, he doesn't stand much of a chance.

Take out the guard at the top of the stairs first. Stealth kills here, again, like I said. Then Captain Aldis. By this point, the headsman will realize something's wrong, but Roggvir now has a chance to survive. Take out the headsman, and from that point, everyone else will just wander around a bit, confused. Even with the primary players dead (save for Roggvir, the point of the exercise, no?), the crowd still stands around, since everything's runnng on a timer.

Roggvir will move back to the headsman's block and stand there, still bound. Wait until he starts to walk away and eveyrone begins to move back into their default routine. That's the cue that the quest has finished, and this is when you can talk to Roggvir. He'll have one option available: Follow. That's it, that's all.

Pay off any bounty you might have gained during the commission of this escapade, and you're off to the races. I suggest kitting him out in something more appropriate than the prison garb he's in, but that's up to you. From this point on, he's essential, and scales to the player. He has no alliances to the city of Solitude (crime faction, town faction, etc), so no worries about committing crimes in Haafingar and him getting in a twist about it.

CAVEATS
Also, as a few people have pointed out on the Nexus, killing the Captain and the headsman will most certainly break several quests, and the quest involving Roggvir's sister is no longer possible (I stop the quest if Roggvir is still alive at the end of the Execution scene).

AS A FOLLOWER
Since he was a city guard, I've modified his actor to carry similar stats as one. I changed his class to CWSoldier class, rather than 1HWarrior, since he will switch between 1H/2H/Bows where appropriate. He is brave, and will attack threats to the player. He will commit violence against enemies as well as lesser, naughty things if asked to, but will not attack innocent people.

AS A SPOUSE
Want something more than just a follower? Equip an Amulet of Mara (See the priest in the Temple of Mara in Riften and speak to him about marriage), and talk to him. He's in the PotentialMarriage faction, so it's just a matter of arranging the wedding with Maramal. Don't be late!

STEWARD CANDIDATE (HEARTHFIRE REQUIRED)
If you have the Hearthfire Expansion, he can also be asked to become a steward at your residence. You have to be at the house in order to do so. Just speak to him, and the option should be there.
78 Comments
SomeDink Jul 2, 2018 @ 7:52pm 
No worries, man. I'm more dissapointed that none of the more skilled modders have atleast attempted this...

Like, make sort of a tick system in the mod manager that changes the setup of how things play out before you enter solitude or something...

So either A: It plays out normally

Or B: the second outcome is more or less the same, up until he assumes position on the choppingblock. Where enough of a pause for the player to intervene begins. Once one of the imperials on stage are aggro'd, he'll be scripted to run away as you clean house. After your attackers are dead, and you escape. Head to windhelm or something, and then he'll be there as a plain follower or whatever...
PrinceZuko1030 May 20, 2017 @ 6:23pm 
It ok no problem Dude.
cosmic_cube_keeper  [author] May 20, 2017 @ 12:00pm 
@PrinceZuko1030: it doesn't look like it is. Apologies.
PrinceZuko1030 May 20, 2017 @ 12:52am 
Is it on Steam tho pls tell me if it is but thank you for telling me it was removed from the Nexus.
cosmic_cube_keeper  [author] May 19, 2017 @ 2:26pm 
@PrinceZuko1030: It's armor from the Witcher 2. The mod's been removed from the Nexus, as far as I know.
PrinceZuko1030 May 18, 2017 @ 1:53pm 
Hey i have to ask where did your skyrim dude get that Pirate Armor i have to have it pls tell me which Armor you got it from.
Vaeringjar Aug 22, 2015 @ 2:08pm 
hmmm
what about: if the player interrupts and defeats the 3 empire npcs so that Rogvir's head isn't chopped off but still dies
then, it happens Rogvir isn't mortally wounded, so the player could pick Rogvir's body up and take it elsewhere,(1st safe nearby hideout, 2nd find npc friendly to him (winkin skeever has some), heal him up enough to bring him to a Talos temple. Later hed be well and be a companion. The killed captain and "butcher" guy would ideally also be healed by the empire as to not break quests.
In practice, the Rogvir npc dies there, but a new npc for the mod is created from there on

:steamhappy::steamhappy::steamhappy:
cosmic_cube_keeper  [author] Aug 22, 2015 @ 1:39pm 
@Vlgmr: the issue is complicated. I've made a number of attemts at solving the issue, but whatever's happened, it's above my skill level. So it's unlikely it'll be fixed.
RpgBlaster Aug 21, 2015 @ 6:24am 
FINALY I SAVE ROGGVIR !!!!!!! :D
Vaeringjar Aug 21, 2015 @ 5:34am 
so I "heard" it doesn't work as intended...
how bad is it?
and when will you update it? :steammocking::happy_creep::Dignity: