Cities: Skylines

Cities: Skylines

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Camera Positions Utility
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Apr 4, 2017 @ 11:57am
Apr 4, 2018 @ 2:55am
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Camera Positions Utility

Description
What? Why?

I've always been annoyed by the fact that the game doesn't remember your camera position when you save a city.

Similarly, when making assets, I often found it tedious to line up the camera for identical screenshots across bundles of assets (eg. rock sets).

Furthermore, have you noticed how when you move over your city the camera keeps going up and down as you go over buildings, networks, and trees? I hate that, and so do others who asked me in the comments if I could disable that behaviour.

Finally, I've always been mystified as to why we can't zoom to the ground, or look up.

I made this mod to solve these shortcomings.

To address the above issues, in essence, it does four things:
  1. It saves your current camera position when you save.
  2. It lets you save camera positions for later use.
  3. It disables camera collision with buildings, networks, trees, and water.
  4. It lets you zoom 'very close to'/'very far from' the ground and tilt camera up freely.

With some extra features to make it worth the sub.

What does this mod do?

  • Saves your current camera position when you save a city.
    Next time you load a save you will appear exactly where you left off, including height, angle, and field of view.

  • Save up to 21 camera positions.
    Use keyboard shortcuts to save and access camera positions. This feature is also present in another mod called Camera Additions. Except Camera Additions doesn't work in Editors, where it's needed most. Also, 21 is better than 10.

  • Disable camera collision.
    Options to disable building, network, tree and water collision.

  • (NEW 29-03-2018) Disable camera border limit.
    You are no longer constrained within the city limits.

  • Easily change FOV on the fly.
    Keyboard shortcuts to change the field of view.(Disabled if you have Enhanced Zoom Continued).

  • Increases min and max zoom level.
    This mod will increase max zoom-out distance considerably, to about 4x the value of Enhanced Zoom Continued. It also allows you to zoom closer to the ground without having to enter FPS mode.

  • Lets you tilt camera upwards.
    Unlock camera to look upwards, like with camera tool selected. You don't need 'Totally-Free Camera' mod if you subscribe to this.

  • Reduces Near Clip Plane distance.
    Lets you go close to objects without them being 'clipped' before you collide with them.

  • It works in Editors.
    Unlike "Camera Additions" mod, this works in Asset/Map/Theme/Scenario editor.

  • Keyboard shortcuts to rotate, center and reset camera.
    Rotate camera, center camera or set isometric projection angles. (NEW 29-03-2018)Reset camera like in google earth.(Useful for neat screenshots in asset editor).

HOW DO I USE THIS!?

  • Saving current position in save-game:
    This occurs automatically whenever you save your city. Next time you load you'll appear exactly where you left off, instead of in starting tile, allowing you to continue working on whatever you were doing when you last saved, no time lost.

    When using Editors, the position is saved globally per-editor-type rather than per-save, for obvious reasons.

  • Saving and Loading custom camera positions:
    • 'CTRL + SHIFT + 1-9' and 'CTRL + SHIFT + F1-F12' to save a camera position. Sound feedback included, can disable in options panel if you prefer no sound.
    • 'CTRL + 1-9' and 'CTRL + F1-F12' to load a saved camera position.
    • 'CTRL + HOME' to load last auto-saved position from last time you saved.

    Custom positions are saved on a per-city basis when in-game and globally per-editor-type when in Editors.

  • Rotate X and Y axis, Change FOV, Center, Isometric:
    • 'CTRL + SHIFT + X' and 'CTRL + X' to rotate X axis.

    • 'CTRL + SHIFT + Y' and 'CTRL + Y' to rotate Y axis.

    • (NEW 29-03-2018) 'ALT + R' resets camera to 90° x, 90° y (Facing Down and North), at current position and elevation.

    • 'CTRL + SHIFT + C' to center camera at X:0 Y:-15. (Only works in Asset Editor).

    • 'CTRL + SHIFT + I' to go into Isometric Projection at X:45 Y:35.264 (Only works in Asset Editor).

    • 'CTRL + SHIFT + UP/DOWN Arrows' to change FOV. 'CTRL + SHIFT + LEFT Arrow' to reset FOV. (Disabled if you use Enhanced Zoom Continued).
    Holding ALT while rotating will increase the "steps" to 45° instead of the default 15°. Holding ALT while changing FOV will make you change FOV by 1 instead of 5.

  • Disable Collision:
    • Use the checkboxes to disable various types of collision. NB. When water collision is disabled, and you walk into deep water, you will "sink", however there are no water textures underneath the water surface so everything appears as it would with no water at all. This feature is there for those who don't want the annoying "bobbing" and "rocking" effect when you're stationary over water.

If you forget the keyboard shortcuts, you can read them in the options panel for this mod, under "Keyboard Shortcuts help". You can also manually enter values in the "Input" section, as well as reset the Editors settings file.

KNOWN CONFLICTS

  • Any mod that detours/patches "CalculateCameraHeightOffset", "UpdateTargetPosition", and/or "UpdateTransform" methods in CameraController class are incompatible with this mod.

  • Camera Additions
    This mod is incompatible with camera additions. Pick one.

  • Please let me know if you find other incompatible mods.

This mod should be compatible with Enhanced Zoom Continued (EZC), in fact, it extends it in that it makes the zoom out level even greater. However, because FPS and Vehicle camera from EZC are "Cameras" of their own, some features of Camera Positions Utility won't work when in FPS mode. Furthermore, if EZC is enabled, the FOV features of Camera Positions Utility are disabled.

This mod uses awesome Skylines-Detour[github.com] library, by Cope and the Framework for it developed by Bloodypenguin.

That is all! Have fun.

[www.paypal.me]

If you like this mod and are feeling generous, please consider a small donation[www.paypal.me].

Leave a comment, rate, fav :) Cheers.
Popular Discussions View All (5)
3
Feb 2 @ 8:43am
blurry screen when you are to close to the ground
Freddy Flag
0
Jan 6 @ 3:45am
Does this mod have out of border camera option?
nhatanh0475
0
Aug 11, 2021 @ 4:07pm
Flickering Props/Roads
TheEventHorizon
< >
284 Comments
lorenzinternet Jun 20 @ 10:49am 
Is there any way to unmap the hotkey for the free roam camera (TAB)? Help is appreciated
邸晓宇 Jun 17 @ 8:19pm 
why i can not save the fov, everytime load the game ,fov are init to 45
103871579 Jun 14 @ 9:09am 
Can this mod be used on the latest version?
:steamhappy:
jfwfreo Feb 25 @ 1:50am 
Is the source code to this available anywhere?
Junbro9 Feb 23 @ 9:29pm 
can I remove all hotkeys? I don't want ctrl + # shortcuts in this mod
OneCasualBoi Feb 8 @ 5:21pm 
I was not when I posted this, but I have since switched to using that mod, even though I prefer this one. I haven't come back to retest this since switching, so I'll do some testing this weekend and see if it is still happening.
PYRO Feb 8 @ 5:12pm 
@OneCasualBoi: are you subscribed to Camera Additions (Rightclick scroll & save camera positions) mod?

https://steamcommunity.com/sharedfiles/filedetails/?id=406297458

If so, that may be your problem. Camera Additions (Rightclick scroll & save camera positions) mod is likely abandoned and the author seems retired. Future updates are unlikely.
OneCasualBoi Feb 1 @ 7:03pm 
For whatever reason, I can no longer look up (which I thought this mod enabled), and my FOV isn't disabled despite having Enhanced Zoom Continued. I'm almost positive both of these worked prior to Airports DLC, but I could be wrong.
Admiral Electron Jan 29 @ 2:46am 
Feature requests : Please allow for saving camera position in asset editor. Also, would be cool if we could manually enter coordinates and direction of the camera as a position.
Muchtie™ ✅ Jan 25 @ 11:40am 
work