Portal 2

Portal 2

304 ratings
Orb Facility
   
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File Size
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11.316 MB
Aug 17, 2012 @ 7:52am
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Orb Facility

In 1 collection by Nyskrte
Nyskrte's Co-operative Nightmares
3 items
Description
In order to solve this puzzle, you will need to do something new.
28 Comments
Hellraiser Jul 17, 2021 @ 2:00pm 
Still one of my favourite maps to this day.
RedBeam_ Dec 14, 2018 @ 4:06pm 
We finished it in about an hour... Nice map, didn't like the ninja-skill parts about it... And in the end it didn't give us the rating window, instead the coop-campaign loading screen was shown - was this intended or not?
AsinoEsel Oct 20, 2018 @ 9:02am 
that was hard, wow

very unforgiving, but we made it in the end
DSofa Sep 23, 2018 @ 7:39pm 
Nice looking map, but I don't like the idea of restarting the whole map sequence if someone dies once.
Schlappediwauwau May 17, 2018 @ 3:39pm 
Awesome
Deputy Dog Jan 25, 2017 @ 1:16am 
A really fantastic map and puzzles! Quite the challenge. I'm glad we didn't tackle this one until we had a lot of experience under our belts. Loved the setting also.
Nyskrte  [author] Jul 6, 2015 @ 3:35pm 
Dying to be in the right place is a valid strategy, but not required to solve.
BLAM_STOKER Jul 6, 2015 @ 12:07am 
Just finished it. When we thought we were "right near the end" it still took us another 2 hours from that point. Question for the creator, warning, possible solution spoilers: was killing the robots part of your "official" solution for it?
Nyskrte  [author] Jul 3, 2015 @ 5:46am 
That's an issue with multiplayer netcoding unfortunately, I had other ideas for the puzzle that had to be scrapped because of the way lasers function in multiplayer.
BLAM_STOKER Jul 2, 2015 @ 10:59pm 
This is one of the hardest maps I've come across. My buddy and I are right towards the end of it right now, we think. it's one brick wall after another, but really rewarding when you knock each one through.

A glitch note, not sure if the creator is still monitoring this, but my buddy is on a Mac and he says every time a laser connects with a target, that beam stays on his screen even when the source is moved away.