Transport Fever

Transport Fever

166 ratings
No Initial Roads
   
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Misc: Map
Tags: Road
File Size
Posted
19.352 KB
Mar 30, 2017 @ 12:18pm
1 Change Note ( view )

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No Initial Roads

Description
De-activates the creation of main connection roads between towns during world (map) initialization.
Prevents unrealistically large bridges on maps with great water bodies. Also accelerates map generation ;)
28 Comments
mr. faster Apr 16, 2018 @ 4:33am 
I love your mod and I always make sure to add it.
This keeps the game from generating these annoying bridges over the water and other stupid connections.
I like detailing and that helps me set the roads the way i want them without the game complaining about the broken connections.
wabbithunta Feb 22, 2018 @ 6:52am 
@El Presidente
[quote]This might be great for Coronal ( Colonel ) Failures North Atlantic map. While a bridge across the Atlantic might someday be possible, it certainly doesn't belong in the 19th or 20 th century. Lol Maybe the 21st but I am guessing the earliest to be the 22nd century. Even then probably just the pacific or the Black sea or something like that. The bearing strait, will probably be bridged or tunnled soon from the way I here talk about that kind of extreme engineering.[/quote]

Not checked this map out personally, but if that's the case, and there's enough depth to the map as well, you could then possibly add transport tunnels and transport hubs too? Something similar to what's at Dover maybe, assuming the room to do so is there.
El Presidente Feb 21, 2018 @ 12:46pm 
This might be great for Coronal Failures North Atlantic map. While a bridge across the Atlantic might someday be possible, it certainly doesn't belong in the 19th or 20 th century. Lol Maybe the 21st but I am guessing the earliest to be the 22nd century. Even then probably just the pacific or the Black sea or something like that. The bearing strait, will probably be bridged or tunnled soon from the way I here talk about that kind of extreme engineering.
Dante80 Nov 3, 2017 @ 4:12pm 
Many thanks for the prompt answer. I figured as much, hope that the devs watch this. Cheers..C:
theflix  [author] Nov 3, 2017 @ 1:05pm 
A post related to this was made in the "support" discussion.
theflix  [author] Nov 3, 2017 @ 12:56pm 
Update: I can perfectly reproduce that behaviour on my side. However, I don't see any possibilities to influence that. The no roads feature used to cause awful terrain bugs before the first major patch. Obviously, one of the recent updates has caused this problem. Should be reported to urban games.
Dante80 Nov 3, 2017 @ 11:55am 
No mods installed (tested with this one only) and having this problem over multiple year starts. Searching a little more points to this possibly being a problem with the game, not the mod itself. Have you not replicated this problem on your end?
theflix  [author] Nov 3, 2017 @ 11:31am 
Hmm. Could somehow be connected to the starting year? Any other mods installed which could cause this? Sorry, I'm afraid no support can be provided, since this is just a mod, and not actually a change to game internals. Thanks for the info, though.
Dante80 Nov 3, 2017 @ 12:31am 
I get a bug with this. When generating a new map with the mod installed, there is a section of road in the center of each city (right below where the city name tag is) that is spawned as a small country road. The buildings around that street hug to the road, thus making enlarging the street a very expensive proposition. Here is a screenshot: https://steamuserimages-a.akamaihd.net/ugc/859486389487617187/0680D298DC239A9E317B47AC754235E1D02BF1A2/