Crusader Kings II

Crusader Kings II

237 ratings
Mythic Artifacts
   
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Tags: RP, Artifact, Mythic
File Size
Posted
Updated
121.855 KB
Mar 22, 2017 @ 11:09am
Nov 19, 2018 @ 1:26am
15 Change Notes ( view )
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Mythic Artifacts

In 1 collection by Lord Likhus
Artifacts
2 items
Description
Adds 18 European artifacts, each with its distinct characteristics.

Swords:
Gramr/Balmung, Sigurd Fafnesbane's weapon, spawns on a Nibelunging if before 1066.
Joyeuse, Charlemagnes sword - spawns on Charlemagne and his descendants.
Angurvadal, legendary viking weapon - spawns on a norse character.
Skofnung, legendary viking weapon - spawns on a norse character
Caliburn, mythical sword of King Arthur - spawns on a welsh character.

Ceremonial weapons:
Hrunting, Beowulfs weapon - spawns on a Anglo-Saxon character
Nagling, Beowulfs weapon - spawns on a Anglo-Saxon character
Gungnir, Odin's spear - spawns on a Norse character
Sword of Attila - spawns on Magyar nobles

Other items:
Brisingamen, Freyjas necklace (+ fertility etc)
Singasteinn, magic stone (+ plot discovery etc)
Gleipnir, (+ arrest chance)
Draupnir, + demesne size
Gambanteinn, mythic staff
Aegishjalmr (+ terror etc)
Bragi's harp (+ diplomacy etc)
Eitur (+assassination chance)
Galdrabok, thought it would be cool for the norse to have their "necronomicon"
Mimir's head, adds learning but requires Mystic trait

The artifacts are in an appropraite slot with a icon that matches the item.
All items have text based on their myth.

The functional swords can be stolen and used by any character, regardless of faith or culture. The exception is Gram which needs Germanic culture.

Many items can be used even if you do not have the Germanic faith, as long as you have the Germanic culture (Norse, Norwegian, Saxon, Anglo-Saxon, German etc.). An example is the swords of Beowulf, which can be active regardless of faith, as long as you are in the Germanic culture group.

You can search for the artifact in the character finder, just as you seach for names and traits.
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Compatible with all other mods, changes no files.

Should be compatible with every update to CK2, will update the mod if needed though.

All items should spawn on game start, in their respective culture. If there are no Norsemen f.ex the Norwegians/Swedes/Danes will spawn with the items.

Not achievement compatible, Ironman works as always.
91 Comments
Imperator of Rome Oct 21, 2023 @ 6:27pm 
Joyeuse should be allowed to be wielded by the Emperor of the Holy Roman Empire regardless if he's French, Frankish or not.
The Renegade Oct 7, 2023 @ 12:34pm 
Would you possibly provide a direct download link (I.E. post the file somewhere outside steam workshop, like Nexus Mods) as the workshop doesn't appear to be providing the files despite subscribing for mod, as is all to common in the ck2 workshop.
darkstardereroberer Feb 10, 2022 @ 8:24am 
compatible with elder kings?
Lord Likhus  [author] May 27, 2021 @ 6:30am 
Yes it works, and expect some cool mods for CKIII after Royal Court update :)
Harbinger May 21, 2021 @ 11:24pm 
Does this still work? want to know before I subscribe...
Bigmachingon Mar 27, 2020 @ 5:29pm 
Please post a link for external download
Lord Likhus  [author] Feb 1, 2020 @ 3:23pm 
Haha thanks man.
michjean9298 Jan 31, 2020 @ 3:41pm 
The mod is indeed working. And i am loving it. Thank you for making such a sweet mod! :machiko: :machiko: :machiko: :yuzuki: :yuzuki: :yuzuki:
michjean9298 Jan 31, 2020 @ 9:12am 
Okay, ty i'll pop it in and try with my new play through i'm starting. Looks to be a pretty sweet mod. :machiko: :machiko: :machiko: :yuzuki: :yuzuki: :yuzuki:
Lord Likhus  [author] Jan 31, 2020 @ 8:25am 
All items should be here. As this mod changes no vanilla files, only add completely new ones, it should not be made incompatible by Paradox updates.