Arma 3
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[DISCONTINUED] Burnes Armories - MK10 Landing Craft Utility (LCU)
   
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Data Type: Mod
Mod Type: Boat
File Size
Posted
70.819 MB
Mar 12, 2017 @ 5:30am
1 Change Note ( view )

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[DISCONTINUED] Burnes Armories - MK10 Landing Craft Utility (LCU)

In 1 collection by Jörmungand
Burnes Armories Collection
7 items
Description
"The British MK10 LCU is capable of delivering Vehicles and personnel from ship to shore. This vehicle currently operates very similarly to the LCAC so if you've used that you'll know what to do here.

The Cab interior is a stopgap design that currntly shares much of its hardware with the LCAC, it carries 9 personnel. The deck can currently carry as many vehicles as can physically fit. None of the gunner positions are functional due to the problem with loaded vehicles being rendered behind the Craft (this is common with all craft of this nature) so for the time being there will be no gunners.

Please be aware that as with the LCAC the 'Climb Aboard MK10' user action is intended to be used if someone falls off the craft into the sea. It places the player using the action into a cargo slot on the vehicle. if all cargo slots are full and this action is used the craft may explode..

This is an initial release so bugs may be present and will hopefully be ironed out with time. For demonstrations soon to be created please visit: https://www.youtube.com/channel/UCwA5wd50HYLa-ZY80LSAg3w

Because this craft is intended to be used with the HMS Bulwark I'm soon to release, which has a 'drainable' well dock, this has not been tested with any of the currently available LPD's."

Author: Katie Byrne
https://www.youtube.com/channel/UCwA5wd50HYLa-ZY80LSAg3w
Popular Discussions View All (1)
0
Jan 4, 2019 @ 12:59am
Your mod
malaya8loginov
< >
98 Comments
Simba May 8 @ 6:47am 
the classname for the rear ramp is in camel case
my_ship animate["rearRamp", 1];
Simba May 8 @ 6:36am 
for those of you looking for a script to open the front ramp, insert this on waypoint activation:
my_ship_name animate["FrontRamp", 1];
Fell Feb 6 @ 7:58am 
This mod is rather buggy. I advise looking for the BAF *LCVP mk5 Landing Craft* (single vehicle or troop), or the burnes armories LCAC / LCAT or whatever that one is called (four or more vehicles, and isn't that buggy).

This boat *can* work for some infantry, however it is very buggy. There are likely to be casualties. The boat may devour them.
EeshSinGer Jun 22, 2019 @ 9:48am 
so does this boat only works for vehicles?
EeshSinGer Jun 22, 2019 @ 9:45am 
hi i got one problem why do my men fall off the boat when i put them in the loading bay but not the seats cuz i thought soldiers can stand on the boat and they dont fall off the ship
MrWhite Jun 9, 2019 @ 4:48am 
Hey, can I use the building for my Russian server? Loved your work. I'd really appreciate it. Thank you!
Kimnero May 30, 2019 @ 2:53am 
Hello. sir.

I would like to be allowed to use your addon as a collection of packs for my arma personal server only a non commercial free enemy. and i use alot of addons so i want be useful oversight the package
piz permit for me?

I'll specify the copyright holder
Vanilla Icecream Apr 15, 2019 @ 3:08am 
it just flips in the water
[GCG]Tonkanese1 Mar 19, 2019 @ 4:05pm 
One question, is it ok for you Viking when we include this mod in our own Server Addon for the AeoG Exile Server? We won't change anything on the mod or its functions. Our addon is more a collection packed as a single workshop item.
Dj_Rolnik Jan 10, 2019 @ 1:02pm 
Hey man, I know the mod is Discontinued, but just wanted to ask whether that's a known thing - Basically, the vehicleąs prep for loading and prep for movement options do not work in MP - you get thrown out of the driver's seat but the options do nothing - the carrier does nto get stabilized which means that it's close to impossible to dock a vehicle onto it - is this known to anyone else or am I doing something wrong? I've seen it with the LCAC as well.