Dungeon Defenders

Dungeon Defenders

89 ratings
Rama Joy Map
File Size
55.487 MB
Aug 8, 2012 @ 2:20pm
Aug 24, 2012 @ 12:01pm

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Rama Joy Map

Defend Island Paradise and Find 8 Crystal Shards!
Do Battle in a Floating Arena in the Sky!
-Go to the area with all the floating crystal platforms
Crystal Battle Locations (6 total)

1-2 Go to Eastern Island, then go north a bit, look for purple flowers as well as crystal on top level of island
2-3 Go to Eastern Island, then go to southern area with wide open plains looking area and a way point teleporter.
4-6 Look around hee hee (all battles are on Eastern Island)

4 Challenge Levels In Addition to Difficulty Settings

1. 2x as many enemies
2. 3x as many enemies
3. 6x as many
4. 12 times as many!!

These work with different difficulty settings and you can change the challenge level between crystal battles and rounds in the flying arena.

Go to the blue-ish circular pad near the forge, next to the music changer purple pad.

This is my tropical island paradise map.

It more open-world style, you go around retrieving crystals or just exploring the beautiful island based on your own interests.

You can also go straight for the flying arena battles by traversing the floating crystals


Multiplayer is fully supported.

PS Please vote for the contest version of my map, I made some fixes!


(voting starts after oct 30th)


Your friends, the Angels and Guardians of a beautiful tropical world have requested your help to free their Beautiful Tropical Paradise from invading critters. These critters shattered the crystal heart of the world!

Recover the crystal shards scattered around the island to restore full power to this beautiful place!





1. Subscribe to this mod, then restart Dungeon Defenders, look for a status display in upper left telling you that this mod file is being downloaded. This might take some time depending on your internet connection, once it says 100%, continue to go in game.

2. Go to tavern, select "custom missions", look for Rama Joy Map.

3. Have fuuun!

4. Multiplayer fully supported, just make sure your firends complete their downloads before you try to start the game


Final Versions

-added Overlord Support

Overlord Support for Maps Tutorial
Here are steps I used to get Overlord working

1. go to top view of map
2. at corners of map, find smallest & largest x value & y value, it does not matter which corners have which values.

*The small or largest values of x and y may be at different corners

3. go to worldproperties
4. do a filter for "overl"

*this brings up TWO sets of overlord properties to adjust, both of which are the same *

5. for small x, enter smallest x you could find that is within viable map area, same for y
6. same for largest x/y

7. enter the z-axis values by going to side view of your map and then moving cursor to lowest and heights parts of map,

** make sure your whole map is above the z-kill-plane, the red line, no object can travel below that line.

*** make sure you are entering all of this data TWICE in the worldinfo window ***

That's it!

The thing that was puzzling me about this process:

is that I thought I had to match corners with smallest and largest values of overlord mode

so I was doing say SW corner as smallest x/y pair
and NE corner as largest x/ypair

but apparently that is not how it works

just go by numbers themselves:
smallest x value of map goes to smallest x value of overlord, etc etc.

Hope this helps everyone



Beta 0.6

-All crystals collectible/initiate battle sequence

-Flying Arena now has 3 waves


Song Changer
Go by forge to see song changer pad and select from several songs or select "none" if you don't want music
(the song volume is now properly controlled by using the MUSIC adjuster in your options menu as you'd probably prefer.

So now you can have music at max and sfx at zero if you just want the music! (this was quite the happy achievement for me)

New enemy type: Lightning Archer

Fast and fires bolts of light power. Did I mention he is made of Lightning?

-climb-able searocks, get managems this way as well as in the trees

Way Point / Warp Gate System
-3-way warp gate system / way point system is now working properly. Enter other gates first time to set, and then re-enter to warp back to forge, or use gate by forge to get back to the most recent waypoint. If you die you go to the way point you've activated.

-Different Difficulty Levels FULLY SUPPORTED (watch out higher difficulties might be extra hard ;) ;) ;) )

-Enemy Types

1. a "modified goblin" (wink wink)

2. Stone Golem, Armor Level 1, looks different, looks like he is made of some kind of rock, harder to beat than modified goblin above.

3. Fire goblin that shoots 3 fireballs at once in an arc.

There is no need to comment about things that are incomplete or missing, tell me what you enjoy about the map, I am always working on improvements.

< >
evernewjoy  [author] Oct 24, 2012 @ 2:52am 
If you enjoy my map:

Please vote for the contest version of my map

I made some fixes!


(voting starts after oct 30th)

Please apply your ratings, favorites, and subscribing to my contest map!


evernewjoy  [author] Oct 23, 2012 @ 1:02pm 
Awww hee hee glad you like it!

Superfleischboy Oct 9, 2012 @ 10:26am 
evernewjoy  [author] Sep 14, 2012 @ 11:31am 
Currently rest of islands are just visual backdrop but I may expand to rest of islands in the future, the total for now is the current 8 crystals
Typical_Insane Sep 8, 2012 @ 9:21am 
is the map 100% done?
evernewjoy  [author] Aug 31, 2012 @ 10:36am 
You must defeat all the critters that spawn by the crystals

The forcefields go down once you beat them all

Don't set the amount of critters spawned too high via the little pad in the level if you want to complete the map quickly

There are 8 crystals total to fight for/ collect!

sad Vvibes (pc broke) Aug 30, 2012 @ 9:14am 
im serious
sad Vvibes (pc broke) Aug 30, 2012 @ 9:14am 
What do i do on this map???? its to confusing
evernewjoy  [author] Aug 26, 2012 @ 9:58pm 
ooo right! yes I will have to think about how best to do that. I cant easily determine when to turn it on/off if I want to ensure you don't lose your hero dies. can't really predict when the hero might die!

Mana relatively scarce in map at present so that is why I made this design decision.

I will think of how best to work with this issue over time and post an update, or wait till the contest map upload feature works properly and just put the update in the contest map version.

Thanks for the reminder!

wtsfno Aug 26, 2012 @ 12:11pm 
u cant start the combat phase in this map. This means you can't use some hero abilities.