XCOM 2
421 ratings
No Full Cover Grabs
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Mar 9, 2017 @ 10:00pm
Mar 10, 2017 @ 8:43am
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No Full Cover Grabs

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
Viper tongue grabs are ineligible against targets in full cover that aren't flanked by the Viper with this mod.

Units with Low Profile should be covered by this.

Now with simplified code thanks to robojumper.

Patreon - really like my mods that much? Feel free to contribute here: https://www.patreon.com/RealityMachina
109 Comments
DeBlue May 8, 2024 @ 5:31pm 
Not working for me
Mask Mar 7, 2024 @ 8:00am 
@RealityMachina pls giff WOTC version with modded dudes. :)
Kinsect Oct 1, 2023 @ 9:31am 
Does this work with the Allies Unknown Viper mod?
Rikimaru Feb 28, 2021 @ 4:38am 
Fuckin' viper tounges
Penetrating walls and shit :xcom2ranger:
Donaghue Jul 22, 2020 @ 6:26am 
Works with WOTC for me.
EvilPolygons May 16, 2020 @ 7:22pm 
It works with WOTC, but not with modded enemies. Would be nice if this mod could be configured via ini to work with viper variants added by other mods.
Lobuno May 5, 2020 @ 1:47am 
Not working here (WotC), may be it's a mod conflict. May be it just works with vanilla vipers and won't work with mod added variants??

Update: well, I think I guessed right and IT DOES WORK FINE with regular viper tongue-grabs, not working with mod added enemies with tweaked tongue-grab attack (i.e. Viper Primes from ABA).
kenanthebarbarian Apr 25, 2020 @ 1:25am 
@RealityMachina Can we get an official ruling: Is this WOTC compatible?
Hug0Ghost Mar 28, 2020 @ 6:10am 
The mod works just fine in WOTC for me
DeBlue Jan 15, 2020 @ 9:18am 
Does not work in Wotc, getting grabbed at a constant rate which has made vipers possibly the most dangerous enemies mid game because enemies can fire on the grabbed soldier, if you have a viper pull you before any other enemies react...