Sid Meier's Civilization VI

Sid Meier's Civilization VI

53 ratings
Mads Tech Tree
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
12.969 KB
Mar 7, 2017 @ 11:08pm
Jul 28, 2017 @ 9:53am
7 Change Notes ( view )

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Mads Tech Tree

Description
The Tech tree has had a major rework from the Ancient era to the Info era.

I also moved Iron to Mining and Archers (and UUs) to Bronze Working while deleting Archery. The move of Iron was due to too many things now in Bronze Working.


This is just the beginning, more pacing related mods are in the works.

edit:
v2.1 ---> Now with support for MOAR units!
v2.2.1 --> Fixes for the Summer Patch modding changes.
43 Comments
Nesano Jun 28, 2020 @ 11:05am 
Looks like Currency isn't showing up on the tech tree.
Cura May 7, 2018 @ 11:49am 
To fix this mod and get it working properly; just follow this little guide.

1) Navigate to steam/steamapps/workshop

2) Search for the folder; 879239868 and open that.

3) Inside that folder, you'll have three files. Right click the madstechtree.xml and open it in notepad or notepad++

4)Inside the file, you'll see a section like this.
<!-- Ancient Era -->
<!-- Killing off the Archery Tech -->
<Delete TechnologyType="TECH_ARCHERY"/>

5) Add <Update> and </Update> to that section for the TECH_ARCHERY
It should look like this.

<Update>
<Delete TechnologyType="TECH_ARCHERY"/>
</Update>

Save the XML file, close and run Civ6; it should load now with no errors.
Have fun.
GardenData61371 Apr 29, 2018 @ 1:21am 
Mod crashes game in latest version.
MadDjinn  [author] Feb 17, 2018 @ 9:17am 
If there is a modder who wishes to incorporate or take over the tech tree mod please do so, with appropriate credit. I won't be maintaining this mod anymore due to my not being involved in Civ anymore.
Fuzz punk Feb 17, 2018 @ 4:24am 
Think this mod needs updating for rise and fall
☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ Jan 10, 2018 @ 5:37am 
does the mod change the names of the techs? (translation issues)
Sgt.Johnson Dec 29, 2017 @ 5:02pm 
Does this work with CQUI
Alyfox Nov 6, 2017 @ 11:33am 
@MadDjinn S'ok, I was just giving a heads up
MadDjinn  [author] Nov 2, 2017 @ 10:40am 
@kas - yes, there would be a problem between ai+ and this mod due to my removal of archery.
@FullAutoAttack/Alyfox - this mod should still work with the fall patch because nothing changed that would affect my mod. How other mods react with it, I can't fully say. Possibly 8 Ages of Pace has a load order problem.
FullAutoAttack Oct 31, 2017 @ 8:19pm 
Alyfox, happens to me as well.