Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,575 ratings
AI+
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Type: Mod
Mod: AI, Gameplay
File Size
Posted
Updated
230.777 KB
Mar 7, 2017 @ 3:38am
Mar 15, 2019 @ 3:35am
8 Change Notes ( view )

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AI+

Description
News: Now updated for Gathering Storm. (It should also still work on vanilla + R&F)


AI+ improves the AI without changing anything about the game itself nor the bonuses the AI gets. There are improvements in many behavior areas such as settling, building/district choices and tile improvement. But the biggest improvements are found in the AIs ability to wage aggressive wars. Expect to see games where an AI wipes out multiple others without any help, sometimes even in the later eras.

On top of ability improvements, leaders have been given more distinct personality styles that match their flavor/abilities such as warlike civs (like the Aztecs/Norway) building more units, expansive civs (like Rome/Russia) grabbing more land, religious civs (like India/Norway) focusing more faith. This makes the game feel more alive, and makes leaders more focussed and thus capable.

The overall difficulty of the game should increase on average. This may make the game too hard for those who like playing on the very lowest settings. Deity will be hard to beat, though perhaps not as hard as modded Civ V.


Notes:
- The modding tools provided don't allow coding, nor in-depth changes in all areas of the game. This means I'm really limited in what I can do, and there are many known issues with the AI overall. I'm also no longer continously developping this mod, since there's just not that much I feel I can still do.
- AI+ works on both singleplayer and multiplayer (as long as every player has the mod)
- This mod won't work with previously saved games, you'll have to start a new game to use it
- Compatibility wise, this mod works well with most non-AI mods, even those that add units/buildings etc. In some mod combinations that change production costs etc, you may see strange behavior though, such as extreme unit spam, AIs doing a one city challenge or districts that are completely ignored. If you see any of these, and you're on the latest version, try checking whether there's such an issue going on
- I strongly recommend you don't use AI+ in combination with other big AI mods, unless the author states these mods are compatible. Other AI mods tend to make changes to the same parts of the game, which can lead to crashes or other unintended effects.
- Compatible up to at least Rise & Fall.


Known Issues
Unfortunately, I don't have access to the actual AI code, so this mod is mostly based on changing things in the few XML files that control AI behavior. Quite a lot could still be done, but the basis is still the same. So there are quite a few issues remaining that I unfortunately can't really touch. These issues also exist in vanilla, but sometimes become more prominent here due to bigger cities and more wars. Some of the bigger ones are:
- The AI sometimes refuses to take 0 health cities, civilians or empty barb camps.
- Sometimes civs barely expand, most commonly on maps with many barbarians, or on tiny island starts
- Archers/cities not firing when they could

See https://forums.civfanatics.com/threads/ai.603494/ for more info on this mod, this is also the best place to get more detailed help.
Popular Discussions View All (5)
5
Feb 25, 2018 @ 11:51am
Considering fall update AI improvements
Gan Xodos
4
Sep 16, 2020 @ 10:15am
New update?
Sean
4
Jan 2, 2022 @ 4:31pm
Seems to make the game easier and more simple in some ways
Kerma
586 Comments
SGT-Jacktomm Nov 3, 2024 @ 7:41am 
Yeah Real Dumb...and super slow...
椭圆曲线 Nov 3, 2024 @ 5:25am 
已知问题,
-偶尔攻而不拔,不认真游玩野蛮6——不攻占0血城、不俘虏平民单位、不荡平蛮族寨子。
-偶尔有文明会单城划水,可于野蛮人横行或小岛出生点时见。
-弓箭手、城市防御偶尔会放水、不攻击眼前的敌人。
Enae Sep 18, 2024 @ 1:32pm 
This ai is really dumb :ritonaworried:
talmendel Aug 22, 2024 @ 2:52am 
this really dumbs down the AI, im playing on deity - AI doesnt build walls, you can conquer modern era cities with archers and swordmen, they even expand less
Biscoitoso Jun 23, 2024 @ 12:48am 
AI is very agressive and smart in early game, but the more time advance, the more AI get dumber. Wars neve enders, AI never attack and loose cities easy.
Baby Puncher Feb 18, 2024 @ 7:27pm 
Agree with below, playing on Deity and the AI play extremely poorly in these aspects.
Deimos Feb 15, 2024 @ 6:49pm 
Doesn't work. The AI stop building walls, wars never end, and they don't seem to replace troops. I just conquered 3 cities off England on King with 3 archers and 1 warrior.
Grehørn Jan 15, 2024 @ 4:57am 
Does not work in single player.
Cactus Dec 1, 2023 @ 8:03pm 
Does this work in multiplayer?
Mantades Nov 14, 2023 @ 5:01am 
@Sethamphetamine If it's only one AI with 3 cities, then it is plausible (they could use one of the pantheons to get free settler). If it's more players, then something is not right.

The mod itself seems to work in terms of AI being more aggresive and producing more units, but in my game it stopped getting any benefits from that behavior in later eras. Maybe this mod needs to be tweaked in marathon speed, because AI can't gather any descent army and looses units too fast to do anything meaningful. Though until modern age it was doing quite well, I must say.