Arma 3
712 ratings
KP Liberation Altis
Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: Altis
Meta: Dependency
File Size
4.467 MB
Mar 7, 2017 @ 3:27am
Sep 12, 2020 @ 12:40am
28 Change Notes ( view )

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KP Liberation Altis

In 1 collection by Wyqer
KP Liberation Missions
16 items
Version: 0.96.7a
Changelog and Wiki[]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[].

Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (0): NATO
Opfor (0): CSAT
Resistance (0): FIA

-- Statistics --
Capitals: 10
Cities: 68
Military: 26
Factories: 24
Radiotower: 22
Total Sectors: 147

Official BI Forum Thread[]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[]

If you like the work and think it's worth a small donation, feel free to use the following link:
Popular Discussions View All (14)
Feb 1 @ 10:28pm
How to save on LAN server?
Sleepy Ape Noises
Aug 31 @ 4:50am
DLC needed
Sep 3, 2021 @ 9:59pm
factions / sides?
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SMOKINACE49 Nov 20 @ 9:39pm 
@JUANITO99 do you have the ace mod? Whenever I had ace medical my AI teammates would never heal me. That was the problem I ran into
JUANITO99 Nov 20 @ 10:50am 
Guys I have a problem. I don't know what's up with all the KP LIBERATION missions but my medical AI doesn't heal me when I'm on the ground. It's like they don't respond to my call for help and ignore me because I'm injured on the ground. Any idea what could happen?
Lord Halfpants Oct 26 @ 12:30pm 
Is there a way to spawn in modded units with Zeus? I only see the default factions, even with the unrestricted setting.
CrazyCreation1 Oct 24 @ 8:26am 
Is it possible to change the map marker icons in the PBO? I'm planning on doing a CSAT campaign so I'd like to have the player team be OPFOR on the map too if possible
Drebin 692 Oct 20 @ 7:01pm 
I submitted a bug report on the github, but I just wanted to put this here as a bump
Mission refuses to launch on a dedicated server that uses CBA_A3 and ACE after the 3.16 update to both
F. Raven Sep 10 @ 2:06pm 
How do you edit the file to allow for players on BLUFOR and OPFOR?
[brrrrrrrt] GUNSHIP Aug 2 @ 10:34am 
Is it possible to make AI Suqads persistent on Server-Restart? I'm spending resources on them and after a restart they are gone. Any possibility to safe them or either get the resources back?
FulguroFist Jun 11 @ 12:04am 
I believe that if there are enemies too close to the area, it is not possible to spawn units or equipment
Señor Woozy Jun 10 @ 9:39am 
For some reason our squad is unable to craft a Blackfish despite havin unlocked it via takin over a base aswell as havin sufficient amounts of resources and putting up an air control tower + helipad does anyone know what the reason behind that could be
FulguroFist May 27 @ 11:30am 
hello, I have a problem when I put the "ACE" mode, I no longer have the possible actions to capture enemies who surrender, or during rescue missions, the 2 pilots of the helicopter, I can't do anything about it. either through the "drop-down" menu of the base game, or in the options through the ACE menu... if anyone knows how to do it, thank you