Arma 3
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KP Liberation Altis
 
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
3.310 MB
Mar 7, 2017 @ 3:27am
Sep 8 @ 1:48pm
26 Change Notes ( view )

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KP Liberation Altis

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In 1 collection by Wyqer
KP Liberation Missions
16 items
Description
Version: 0.96.6
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (0): NATO
Opfor (0): CSAT
Resistance (0): FIA

-- Statistics --
Capitals: 10
Cities: 68
Military: 26
Factories: 24
Radiotower: 22
Total Sectors: 147

Official BI Forum Thread[forums.bistudio.com]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
< >
1,162 Comments
Wyqer  [author] Sep 18 @ 9:01am 
And what happened or what have you done?
Can't confirm any issues with AI spawning in the released unedited missionfiles.
Marco Sep 18 @ 8:15am 
Something happens that AI does not appear in the zones.
Wyqer  [author] Sep 16 @ 10:59pm 
There are currently no plans to add something like that.
Basically suggestions etc. should be posted on GitHub, as that's the only place where we look for "what to do / investigate", as we don't go through all possible places where something could be posted, when we decide what comes next.
neman.ekd Sep 16 @ 10:32pm 
Dear Wyqer

[Can you put up something like WLA's construction truck wich you can build structures around it?]

It would be a hell of fun creating road blocks and little outposts.:steamhappy: Thay already consume resources so I don't think it would unbalance the whole Mission...
Wyqer  [author] Sep 15 @ 10:43am 
neman, that's nothing in Liberation. It's your server/client vanilla difficulty setting.
CrazyCreation, look at the Wiki for the important hints.
CrazyCreation1 Sep 15 @ 9:36am 
I'm having a little issue with the config file. I open it up in PBO manager, but it's not formatted at all, and it's impossible to read. Any way you can help me with that?
neman.ekd Sep 15 @ 9:01am 
Dear Wyqer..

How can I Reduce The Enemy AI Precision mate ? There is no way I get Through this on SP mate...Even With your Respected Tourist defficulty....
Wyqer  [author] Sep 9 @ 5:52am 
Same answer as in the other map, you've commented it.
Youmu konpaku Sep 9 @ 4:24am 
I hope I can support IFA3 MOD.
Wyqer  [author] Sep 8 @ 1:31pm 
Why having a whitelisted arsenal if you don't enforce it to prevent people to load in unwanted items via loadouts?
https://github.com/KillahPotatoes/KP-Liberation/blob/master/Missionframework/scripts/client/actions/open_arsenal.sqf#L130
For anything more, join the Discord server where hundreds of players help each other beside of the devs.