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i never said anything like that kingofmaernol, theres no point for you to be posting when you wont read im saying, ive been going over each perspective of each frame under different conditions and yet you wont take anything of that into consideration of your response.
good day
Let's compare (again): I can cast one Stomp, and then all of the enemies are basically stunned, for approximately THREE TIMES the range of your Bastille. It lasts around as long as the stomp works for. This goes through to other tiles, too, so I won't need to recast for a long time. It also only takes 1.33x the energy. Pretty good trade-off if you ask me. Not like it will matter if you have a Trinity. While your Bastille lasts for 30 seconds, my Stomp lasts for only 20. And yet, it doesn't matter because the allies ran even left the Stomp area before the enemies got to them.
Also, can I ask why you left out "Stomp" when you were telling me that "it's not being narrowd down to just about an ability"? Is it because it's massive range and obstacle penetration?
yea its difficult to mod an ember conveniently when a person is trying to go beyond 1500 points with embers against infested
ends up with horrible energy drain, a fragile warframe due to the cost of the balance in a big variety of mods to hold up e/sec at max range and augment the CC as well.
ive mainly been using ember WoF max range for ODD since about a year or two ago for loot but now its not all that much worth it anymore due to banshee etc, still dont see much greatness in ember other than opening relics.
I thought vauban worked great too, just like youre saying - repelling and range depends a lot on the tileset and also used vortex as an emergency ability to avoid enemies from blocking doors etc.
As well, Ember does not need a lot of duration at all. I roll her with 108% and 155% eff iirc, and I get 1.25e/s, and my mods aren't even maxed. Barring getting whacked in the face by a Disruptor, I can simply slap on a Stretch and I've got more than enough range. (I'm not speccing for any other ability, but just keeping duration is at least 100% to make sure the 3 is at least a decent deterrent)
Also for the Vauban thing, with such a narrow tileset range truly isn't an issue if you augment Bastille, since it will now repel enemies and pretty much block access utterly, which is weird since I rarely saw anyone using it (Instead they spammed them inside each other, but only halfway, burning all their energy going down one hallway instead of even using half a brain)
im not sure if youre doing this on purpose but i did also mention that u can add more range by shattering the narrow minded to rather use a 50% one for more range and add exilus range
i also quoted the tileset not to need more than 16.9 meters which is mainly built for team composition benefits through out the total team with siphons etc.
so many different things i took into consideration to put each warframe into their own different perspective yet you ignored everything but range, well you kind of ignored range too since i did mention the difference in range itd make to add exilus as well and changing it into a different narrow minded.
But Avalanche already puts frost under a status effect immunity, especially while having equipped sancti magistar.
while yet, ember needs to focus on e/sec, range, dura, effi cap, augmentation and as youre saying about flow, obviously it would be important when ember is the most vulnerable against energy drain out of all these warframes due to mod build differences and mechanics.
30 seconds on banish sounds odd, you dont need effi with Limbo
Also 30s+ (my duration on Banish) I found to be enough to get the Kavor most of the way, at least, to A, so there wasn't a huge rush to re-cast anyway, it was just getting it on them when there was a clusterfuck going on. If one of the pubs was actually smart and actually helped clear the immediate area so I could do it, there was zero problem, it was just when they sat at the point, no trin in sight, and smashed x as fast as they could, then ran