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[Warframe] Pacifism Gold & Ignis Wraith
By Vazkulator
How to get gold & Ignis Wraith(easmode)
thought Rathuum was broken due to Ivaras soloing the operation for thousands of points?
Heres how easy it is this time.
Tier qualification
Gold Trophy - points in total
"Clan member shared points +each clan member"
  • Ghost Clans must earn: 500 Points.
  • Shadow Clans must earn: 1500 Points.
  • Storm Clans must earn: 4500 Points.
  • Mountain Clans must earn: 13500 Points.
  • Moon Clans must Earn: 40500 Points.
Reward tiers
The rewards for clans are clan roster locked since launch of the event, any changes being made will not benefit you(no new members, no new clans, no clan downgrading'ex Shadow turned Ghost'

Lower Tier: Ignis Wraith blueprint
Ghost Clans must earn: 1,300 Points. 260 Points. (nerf)
Shadow Clans must earn: 3,800 Points. 760 Points. (nerf)
Storm Clans must earn: 12,600 Points. 2,520 Points. (nerf)
Mountain Clans must earn: 37,800 Points. 7,560 Points. (nerf)
Moon Clans must Earn: 126,000 Points. 25,200 Points. (nerf)
*(New clans formed or newly joined members during the Operation will be eligible for this since this is the first time Clan presence is needed for an Operation Weapon.)*

Victory Tier: Ignis Wraith with slot & Potato for all members
(members involved in your roster that was available before event launch)
  • Ghost Clans 4,000 Points.
  • Shadow Clans 12,100 Points.
  • Storm Clans 40,300 Points.
  • Mountain Clans 121,000 Points.
  • Moon Clans 403,000 Points.
Hardcore Tier: Ignis Wraith clan dojo research
(members involved in your roster that was available before event launch)
  • Ghost Clans top 10% of scores within Ghost Clans.
  • Shadow Clans top 10% of scores within Shadow Clans.
  • Storm Clans top 10% of scores within Storm Clans.
  • Mountain Clans top 10% of scores within Mountain Clans.
  • Moon Clans top 10% of scores within Moon Clans.
Team Composition
Transport CC
  • Avalanche Frost or Bastille Vauban for beyond 500 points
  • Slowa if youre only going for the blueprint 250 points
each Avalanche frost/Bastille Vauban or Slowa goes 2 and 2 together with a trinity for Bless & EV


  • Simple. healing and energy, blessing & ev
Frost Avalanche
  • 14.64(sec) enemy stun duration
  • 35.25(meters) enemy CC range
  • Knockdown immunity [Icy Avalanche absorption shield]
  • Status effect protection [Icy Avalanche absorption shield]
  • absorption health dependant on power str [Icy Avalanche absorption shield]
  • Allies within 'range' also gains the absorption shield [Icy Avalanche absorption shield]
  • Health conversion stacks will be saved until Avalanche shield has broken.

  • 47% radius
  • 67% slowing effect (similar to Slow nova 75% molecular slow)
  • - Breaks easily
Bastille Booben
You might want to use a half Narrow minded for more range & less duration

Both having less duration and having more range might be of good use to you
since youre on the move and shouldve passed the last place you placed a bastille after 29.1 sec
Slowa with portals
almost the same as raid nova besides Corrosive Projection
  • 75%(capped) slowing
  • Molecular expanding for 16.92 sec
  • 47 meter range Worm hole portals
Auras & Exilus

  • Zenuric energy overlow 4energy/sec
  • Energy Siphon + Coaction drift +2.8635
  • 6,8635 e/sec

Ragdoll splash

Sancti Magistar
  • 50% Status effect damage reduction (doesnt need to be held, only equipped)
  • Frost avalanche absorption shield ^ = status effect immunity git gud
  • Heals allies & Lemmings

side notes
  • Infested impedance doesnt work in the event.
Vazkulator  [author] Mar 16, 2017 @ 9:55pm 
Teddy, Ok.
Mr. No One Mar 16, 2017 @ 8:08pm 
you're both wrong and cringey
Vazkulator  [author] Mar 12, 2017 @ 7:50am 
<Vazkulator, you're claiming that I'm "not taking range into account" (Trust me, I am), and then going and saying "range doesn't even matter.">

i never said anything like that kingofmaernol, theres no point for you to be posting when you wont read im saying, ive been going over each perspective of each frame under different conditions and yet you wont take anything of that into consideration of your response.

good day
CrusaderDeleters Mar 11, 2017 @ 11:39pm 
Vazkulator, you're claiming that I'm "not taking range into account" (Trust me, I am), and then going and saying "range doesn't even matter."

Let's compare (again): I can cast one Stomp, and then all of the enemies are basically stunned, for approximately THREE TIMES the range of your Bastille. It lasts around as long as the stomp works for. This goes through to other tiles, too, so I won't need to recast for a long time. It also only takes 1.33x the energy. Pretty good trade-off if you ask me. Not like it will matter if you have a Trinity. While your Bastille lasts for 30 seconds, my Stomp lasts for only 20. And yet, it doesn't matter because the allies ran even left the Stomp area before the enemies got to them.

Also, can I ask why you left out "Stomp" when you were telling me that "it's not being narrowd down to just about an ability"? Is it because it's massive range and obstacle penetration?
Vazkulator  [author] Mar 11, 2017 @ 8:34pm 
hm ? i said that u dont need it because you said u only had 30s banish and modding dura for limbo is as obvious as 123 and my reference point was on effi since whatever you may have been doing to shatter so many duration seconds.

yea its difficult to mod an ember conveniently when a person is trying to go beyond 1500 points with embers against infested

ends up with horrible energy drain, a fragile warframe due to the cost of the balance in a big variety of mods to hold up e/sec at max range and augment the CC as well.

ive mainly been using ember WoF max range for ODD since about a year or two ago for loot but now its not all that much worth it anymore due to banshee etc, still dont see much greatness in ember other than opening relics.

I thought vauban worked great too, just like youre saying - repelling and range depends a lot on the tileset and also used vortex as an emergency ability to avoid enemies from blocking doors etc.
Baylock Mar 11, 2017 @ 8:19pm 
You don't need effi on Limbo, yes... but to keep the Kavor safest you'd roll duration, which would also give you a 64+ second self banish, which is all sorts of good.

As well, Ember does not need a lot of duration at all. I roll her with 108% and 155% eff iirc, and I get 1.25e/s, and my mods aren't even maxed. Barring getting whacked in the face by a Disruptor, I can simply slap on a Stretch and I've got more than enough range. (I'm not speccing for any other ability, but just keeping duration is at least 100% to make sure the 3 is at least a decent deterrent)

Also for the Vauban thing, with such a narrow tileset range truly isn't an issue if you augment Bastille, since it will now repel enemies and pretty much block access utterly, which is weird since I rarely saw anyone using it (Instead they spammed them inside each other, but only halfway, burning all their energy going down one hallway instead of even using half a brain)

Vazkulator  [author] Mar 11, 2017 @ 6:49pm 
no, its not a matter of personal preference and its not being narrowed down to just about an ability when i mentioned the difference in mechanics of ember, vauban and rb.
im not sure if youre doing this on purpose but i did also mention that u can add more range by shattering the narrow minded to rather use a 50% one for more range and add exilus range

i also quoted the tileset not to need more than 16.9 meters which is mainly built for team composition benefits through out the total team with siphons etc.

so many different things i took into consideration to put each warframe into their own different perspective yet you ignored everything but range, well you kind of ignored range too since i did mention the difference in range itd make to add exilus as well and changing it into a different narrow minded.
CrusaderDeleters Mar 11, 2017 @ 4:25pm 
Well, Vazkulator, now we're just getting to the nitty-gritty of opinion. While I prefer the 50-meter range, you prefer the 20 (30?) meter range. I already posted the factual numbers, and now all that is left for everyone to interpret them how they wish. Have fun, fellow tenno.
Vazkulator  [author] Mar 11, 2017 @ 1:07am 
When i mentioned Ember being a double edged sword against infested, i was referring to her forced variety in mod usage to gain the effi cap, and duration for a proper e/sec and as well being forced to push in those range slots as well which is obviously very similar to avalanche forst.

But Avalanche already puts frost under a status effect immunity, especially while having equipped sancti magistar.

while yet, ember needs to focus on e/sec, range, dura, effi cap, augmentation and as youre saying about flow, obviously it would be important when ember is the most vulnerable against energy drain out of all these warframes due to mod build differences and mechanics.

30 seconds on banish sounds odd, you dont need effi with Limbo
Baylock Mar 11, 2017 @ 1:02am 
I found a 100% range Ember did just fine against all enemies, I never suffered from the VE's at all, it was just when there was too many enemies for just me alone to keep CC'd, but that was because pubs. When I could run with a friend they always mopped up anything and everything for me, so I never had a need for a trinity. Or being Banished for that matter :o

Also 30s+ (my duration on Banish) I found to be enough to get the Kavor most of the way, at least, to A, so there wasn't a huge rush to re-cast anyway, it was just getting it on them when there was a clusterfuck going on. If one of the pubs was actually smart and actually helped clear the immediate area so I could do it, there was zero problem, it was just when they sat at the point, no trin in sight, and smashed x as fast as they could, then ran