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A Dirty and Ghastly Vampire Counts Reskin (TWW I)
Tags: Mod, Graphical
File Size
151.753 MB
Mar 5, 2017 @ 8:27am
Aug 9, 2017 @ 6:45am
20 Change Notes ( view )
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A Dirty and Ghastly Vampire Counts Reskin (TWW I)

TWW2 ver. AtticNote Reskin: Vampire Counts (Dryrain Mod Required)

Get the Dryrain Compatible Version
A Dirty and Dry Vampire Counts Reskin

This is all my reskins for the Vampire Counts so far and hence forth, including Dirty Zombies and Ghastly Ghouls etc.

Generally, I want to make the units look dirtier, more "lived-in", more interesting, more varied and closer to the lore of Warhammer Fantasy.

- This mod is just cosmetic. Only database files regarding colours will be altered.
- This is a work-in-progress. Suggestions are welcome.
- Update notes can be viewed in the Change Notes tab. + means new added, ! means a change.

Units Changed:
I've put a * preceding the names of those I've changed the unit card for.
  1. Zombies - dirtier, more clothes and colour variants. added 2 zombified emp troop heads.
  2. * Tithe Zombies - made to look like death-worshipping (mass-suicide?) cultists. Removed shirts and jackets and given flagellant skirts and necromancer mask and scarf.
  3. Corpse Carts - you can probably guess
  4. * Crypt Ghouls - Although still living, cannibalism and dark magic have corrupted these humans into depraved, gruesome creatures. (no longer green + dirty + rashes etc. + 2nd unit variant + bloodied their weapons)
  5. * RoR Feaster Crypt Ghouls - caked in blood and grime (no longer blue)
  6. * Crypt Horrors - Former Crypt Ghouls which were granted a quaff of their vampire master's blood, causing a feverishly frantic appetite and transmogrifying them into raving undead monstrosities. (made them grey, veiny, dirty and added a 2nd unit variant)
  7. Strigoi Ghoul Kings - dirtier, colour changed
  8. * Vargulfs - dirtier, more purple, hair ends lighter. I think it makes them look more like a rabid wild vampire rather than just a bat creature.
  9. Skeleton Warriors - nasty and dirty. shield dirt and colour variation (dark earthy colours)
  10. RoR Stalker Skeleton Warriors - skulls on shield made grey
  11. Grave Guard (and Black Knights) - dirty and dark, hue slightly shifted towards red
  12. Grave Guard w/ Great Weapons - removed winged helmets, their swords kept clipping through them
  13. RoR Sternsmen Grave Guards (and *Reaver BKs) - Green bones to signify their self-regenerative ability. dirt and colour change to shirts and shields. given Wight King helmets but with bits removed to make them less like crowns
  14. Wight Kings - removed the helmet I've given to the sternsmen i.e. Wight Kings only wear crowns now
  15. Dire Wolves - dirtier, lightened bones and made guts a bit more red. added a new semi-decomposed sylvanian wolf made from the goblin wolf steed model.
  16. * Cairn Wraiths - *shader is buggy* (...but worth it). made their cloaks black. No glowing bones though, this is not the same as how they were in my mod Tattered Ethereals.
  17. Fell Bats - darker, less shiny
  18. Necromancer (the agent not the lord) - skin paler and more purple
  19. Vargeists and RoR - veiny and dirty. They become this way by warp-stone corruption so seems more fitting to me to put some more veins and spots on them.

Database Changes
+ Colour variety for Zombies and Skeleton Warriors
! Vampire Count faction colour made dark grey

The reskins in my Tattered Ethereals mod require changing xml.material files. However, this now produces buggy results since the Woodelves patch. I don't know why the problem exists. Maybe the effects are now locked in with the animation files. I've already tried creating a movie-type mod like the eye glow mods at the bottom of this description with no success.

Thank you to...
• daniu for creating the Pack File Manager[].
• DiegoDelaVega for creating a converter for the new dds texture format link[]
• kelstr and his brother-in-law for making and providing a Photoshop plugin for the new dds format link[]

Movie-type Mods
These are download links (Google Drive) for movie-type mod files which make changes to vfx files. Because they're movie-type they're unrecognisable to the TW mod manager and therefore can't be uploaded to the Steam Workshop. Instead you'll need to download the mod file from the link then move it to your game data folder ...\Steam\SteamApps\common\Total War WARHAMMER\data

Undead Eye Glow FX - Pick one (each changes the same file so you'll need to remove one to try a different one). These change the look of the eye glow fx of zombies and skeletons etc.
Unchanged (Cyan) Colour & Further View Distance
Red & Further View Distance
Green & Further View Distance
Glow Removed

Stink Cloud Removal - removes the cartoonish green clouds surrounding zombies and goblins etc.
No Stink Clouds

Campaign Map Vampire Mist - my edit of Lthelis vampire green mist (white instead of green, more opaque, see screenshot)
White Mist and Fog for Vampire Corrupted Lands

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Popular Discussions View All (1)
Mar 11, 2017 @ 10:01am
Share Your Screenshots
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tvater66 Jan 26 @ 7:40pm 
warhammer 2 please
Sebastian Pereiro Jan 11 @ 4:15pm 
Nice work! +1
Atticnote  [author] Dec 2, 2017 @ 12:25am 
:D yes!
Raziel Dec 1, 2017 @ 9:40am 
now please make sexy stylish vampires (not twilight but more like the vapire lestat/interview with a vampire kind of sexy)
Blade Nov 3, 2017 @ 8:28pm 
Thank you. Currently I am using this one.
Atticnote  [author] Nov 3, 2017 @ 5:59pm 
Hi the dirty and dry reskin works with dryrain's reskin mod with some of my textures overwriting his so as to have a best of both mods kind of thing. I recommend it over this mod. This mod came out before dryrain did a vamps reskin so it's just left available as an option. You don't need both. Then again, you could use this mod with dryrain's mod, but you wouldn't get dryrain's zombie clothes etc. only his units which I haven't changed, such as the blood knights. 👻💀🤓
Blade Oct 28, 2017 @ 9:08pm 
Evening, author. I get a quick question. What is the differences between this mod and your "A Dirty and DRY Vampire Counts Reskin"? Could I activate both?
Thank you.
Atticnote  [author] Oct 25, 2017 @ 8:31am 
Mortal Empires will be part of TWW2 you don't even need TWW1 installed you just need it in your library.
𝓕𝒖𝒏𝒌𝒚 Oct 25, 2017 @ 7:57am 
I'm wondering how would this work in Mortal Empires, Will the WH1 work perfectly fine in WH2 Mortal Empires? They are basically the same and do players need to do anything to add the mod or WH1 will just merge with WH2 game?