Transport Fever

Transport Fever

108 ratings
USA Freight Car Assets
   
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Scenario: USA
Vehicle: Wagon
Asset: Track Asset
Tags: American
File Size
Posted
822.069 KB
Feb 28, 2017 @ 8:14pm
1 Change Note ( view )

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USA Freight Car Assets

Description
Default (vanilla) USA freight cars as trackside assets. No maintenance or running costs or need for fake locomotives. Availability dates are the same as their "real" freight car counterparts and cost nothing to place.
20 Comments
LIGHTTECH2 Aug 11, 2017 @ 11:03am 
dank je wel
RIP KING VON Jun 22, 2017 @ 7:58am 
pls do the usa asset pack
cibie01 Mar 2, 2017 @ 12:43pm 
One of the best mods so far to bring your map to life i love it.
thank you modelcitizen.
Ironman ☠ (Aqua Boomer!) Mar 2, 2017 @ 8:19am 
This is a great mod, but would it be possible to add the passenger cars too?
General Tso Mar 1, 2017 @ 12:15pm 
Thanks for the mod. I just started adding freight yards to my current map so these will come in handy.
captain403 Mar 1, 2017 @ 12:04pm 
Ok. Once I figure out how to send a PM we can sort it through PM's rather than through here on comments.
CelsiuZ Mar 1, 2017 @ 10:10am 
Yeah, I did a little bit of modding in Train Fever, it was done back then, which is why its surprised me that nobody did it in Transport Fever up until now.

I also don't understand why we don't have ploppable truck assets either yet?!

Thanks again :)
Bulldog Mar 1, 2017 @ 10:03am 
The water towers will not show up when they become obsolete.
modelcitizen  [author] Mar 1, 2017 @ 8:12am 
captain403
I don't have any immediate plans to put anything up on transportfever.net , but I would be happy to help you figure out why these two water towers are not showing up. :)

fmccurry
These can be found under the terrain deformation tab at the bottom of the page. After you click on that button that looks like a couple of mountain tops, they're under the assets tab that looks like a railroad track. Hope this helps. :)

CelsiuZ
I'll probably get around to adding more wagons and locos if someone else doesn't do it first. This was an experiment for me more than anything else. I wasn't sure if it could be done but it seems that just about anything in the game with a .msh file can be turned into an asset.