Sid Meier's Civilization VI

Sid Meier's Civilization VI

33 ratings
Settlers Retreat
   
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Type: Mod
Mod: Gameplay
File Size
Posted
872.000 B
Feb 26, 2017 @ 11:17am
1 Change Note ( view )

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Settlers Retreat

In 1 collection by Machiavelli
Machiavelli's modular mods
3 items
Description
A small scale mod that changes what happens when Settlers would be captured.

Changes:
  • Settlers aren't captured. Instead they will be teleported back to the nearest friendly city.
7 Comments
ian_fected Nov 5, 2021 @ 7:37pm 
I like capturing settlers, I just don't like it when city-states capture settlers because they don't do anything with them. It would be cool if there were a mod that allows you to barter with a city state to get those captured settlers from them so they don't remain useless throughout the rest of the game.
Machiavelli  [author] Feb 10, 2018 @ 9:05pm 
It should continue to work with Rise & Fall. I haven't tested to confirm yet though.
seijika46 Feb 10, 2018 @ 8:04pm 
I like this mod - helps prevent disasterous setbacks in the early game. Will it be updated for RaF?
kamelgjordt Dec 31, 2017 @ 2:27pm 
I click on thumn down because I don't see the point. It would make more sence if they were made into slaves that could be kept as workers or sold (I know there is mods for this) or it would be really cool if they could be turned into slave-settlers who could found a slave-colony that built workers (the colony would offcourse always be secured so uprisings wouldn't appear). In time we could free the colony and they would establish a city state outside the borders or decide to built a normal city that was added to the empire. Just an idea. I'm not a modder, so can't do it myself
Parker Posey's Mouth May 23, 2017 @ 7:48pm 
Sometimes I find an area that the AI simply couldn't ever be bothered to clear the barbarians from, but they keep sending settlers there to get captured. It's sad. Like they're handing me a whole free colonial nation. Or on island/fractal maps, seafaring city states will end up intercepting one or two settlers around the ren era, so there will just be a couple city states with settlers they'll never use for the rest of the game.
Parker Posey's Mouth May 23, 2017 @ 7:44pm 
My only concern is that, typically, I end up capturing settlers because an AI opponent is trying to settle in "my" territory, but if I keep sending them back, then the AI will either continue cloging up the works with settlers (like they do with missionaries) or they'll end up with a bunch of useless settlers they can't use at the end game (like they do with great people.) Still, I think this is better than cheating the game by stealing settlers, and thus, cities.
Kepos Feb 27, 2017 @ 11:16am 
Well, teleporting wasn't researched in my early stages. I'd prefer to change settler into worker instead, which would be more reasonable.