XCOM 2
91 ratings
Quick End Turn
   
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UI
Tags:  gameplay
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81.728 KB
Feb 25, 2017 @ 9:42pm
Mar 10, 2017 @ 3:39am
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Quick End Turn

Description
This adds an ability to XCOM units that will make all your units with actions left spend them to reload, steady weapon, overwatch, or hunker. It turns off waiting for animations while spending the actions for maximum time saving. You can also trigger quick end turn using the command ability 2 hotkey (default: 'L').

If you have units that are in the evac zone, or have actions but can't overwatch or hunker, you might have to hit the end turn button manually.
41 Comments
Alketi Mar 24, 2019 @ 9:49am 
Love the mod, but it doesn't seem to work if the soldier has a free reload and is also out of ammo. Did anyone hack the INI to fix this?
eastpaw May 21, 2018 @ 3:14pm 
Update: This mod is fantastic but also incredibly buggy. I previously reported that characters armed with pistols were unable to reload their primary weapons. That problem spontaneously resolved itself after some time.

That was months ago. Today, while playing, I realized there was a bit of a problem with my snapshot sniper: she would reload and then be unable to take a second action even though hunker down was valid. So I tried editing the Quick End Turn ini to see if I could fix it.

Long story short, not only did I not fix this, several of my *other* characters (including a ranger with a pistol and a gunner without a pistol) suddenly could no longer reload through QET.

I have done a clean reinstall of XCom and all mods, tried loading a much older save, tried swapping weapons around... but these same characters (and only these characters) are now completely unable to reload through QET no matter what I do.

Very, very strange.
Inaire Apr 18, 2018 @ 5:25pm 
yay
eastpaw Jan 6, 2018 @ 10:21am 
Bug: anyone equipped with a pistol will not have reload as a valid action. Does this have anything to do with the fact that pistols don't have ammo?
eastpaw Dec 31, 2017 @ 6:07am 
@Sorites I think if you go into XComAI.ini within the mod folder (872528253) and add LongWatchShot to one of the last set of child behaviours (and place it above PistolOverwatch), Long Watch should now take precedence over Pistol Overwatch.

Trying it myself now.
xylthixlm  [author] Aug 29, 2017 @ 6:06pm 
Rack Aug 29, 2017 @ 6:46am 
Any plans to add this mod to War of the Chosen?
Bell Jul 24, 2017 @ 8:22am 
Bug: This causes Sharpshooters to use Pistol Overwatch instead of Long Watch, even when Long Watch is available.
8Kuula May 27, 2017 @ 1:55am 
[Bug (maybe), LW2] Do not reload before steady weapon when Quick End Turn is used as first action. Using Auto-Reload mod also.
Mastnosis Apr 27, 2017 @ 9:44am 
nm, I've uninstalled the mod and run into the same issue. Wonder if this is an issue in the vanilla game. Seems 100% reproducible on my system at the moment.