Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Improvements Patch
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
204.456 KB
Feb 24, 2017 @ 4:14pm
Apr 3, 2019 @ 12:17am
21 Change Notes ( view )

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Improvements Patch

Description
Civ 6 Improvements Patch makes general changes aimed at making Civ 6 more fun while keeping the essence of the game the same. More details here: https://forums.civfanatics.com/threads/mod-civ-6-improvements-patch.601878/

*UPDATED FOR GATHERING STORM*

*Compatible with:
- Moar Units
- AI+
- EQUI
- R.E.D Modpack
- Dynamic Diplomacy
-Immersive Dialogue
- Most other mods

Focus areas
- Making the game more interesting and fun.
- Addressing tech research going too fast in mid-late game.
- Creating more meaningful choices though a major overhaul of policies.
- Adding new buildings to plug the gap in buildings that occurs in the mid-game and to make the game more enjoyable
- Improving natural wonders.
- Resolving under-powered sea-tiles / coastal cities.

Detailed list of changes
==General Changes==
- Major overhaul of almost all policies. Policies are now far more strategic and have big implications to play-style.
-Overhauled District costs – now only take 1 turn to build, however the population required to build Districts has been drastically increased. This will hopefully make district strategy a little more compelling.
- Added many new buildings with unique effects to provide players with more choices.
- Tech / Era speeds - Reduced Tech and Civic boosts (Eureka, inspirations) to now increase tech by 30%, was 50%.
- Tech / Era speeds - Increased tech and civic costs based on era. Approx. 1.3x in midgame to 2x in late eras
- Natural Wonders - Increased tile yields slightly for all Natural Wonders
- Reduced the 1 envoy city state bonus. This is to prevent randomness from playing such a big part in the start of the game when the first person to meet gets a free envoy and therefore a huge bonus.
- Housing - Starting city housing in non-fertile land increased by +1
- Builders can now add +20% production instantly towards building a district for a builder charge. Aztec bonus increased to +50% production to compensate.
- Oligarchy government overhauled. Now increases Food and Science in the capital by 30% but reduces those yields in all other cities by 10%. This is the government to get if you want to go tall.
- Added project "Develop Housing". This project allows cities to build Housing but at the cost of losing population.
- Specialists now provide +1 food in addition to their current yields. This in essence makes them consume half the food as citizens working on tiles.
- Trade Routes from other players now provide the city owner with gold starting when you build a Market.
- War Weariness from losing amenities reduced slightly.
- Slightly increased movement bonus for roads.
- Doubled Unit upgrade costs so that it is less ridiculous.

==Districts & Buildings==
- District pop requirements slightly increased, from 3 to 4 (that is, more pop required to build more districts in a city).
- Slightly decreased production cost of districts
- Holy site faith adjacency increased to +3 faith near Natural Wonders
- Theatre District culture adjacency increased to +2 culture near Wonder.
- Market, Bank and Stock Exchange now provide the owner a small amount of gold per foreign trade route to the city.

==Terrain and Resources==
- Increased yield slightly for some resources. Now resources will be slightly better than forests, hills and rainforests (finally!). Also slightly increased yield for Plantations, camps, fishing boats and other resource-based improvements. Overall the map around you and resources will be a little more interesting.
- Hills no longer grant bonus yields.

Popular Discussions View All (3)
1
Feb 16, 2018 @ 1:27pm
Highly recommended mod collection which includes this mod:
titan_vfaf
0
Jun 2, 2020 @ 8:08pm
Future techs unlock too soon
Hombre Kiatos
0
Apr 5, 2017 @ 4:31pm
Several Largish Changes LOL
ST4RL1FT3R
281 Comments
Gen. Remmy Sep 1, 2022 @ 3:00pm 
Great mod, works in single player for me but crashes on MP. Someone has to update this. Makes the game the way it should've been
gareth.hollis72 Jul 4, 2022 @ 11:23am 
Seems to be working
Shadokem Apr 5, 2022 @ 4:29pm 
Just redownloaded civ and it still works for me, never had it not functioning i guess
Kob Feb 28, 2022 @ 6:00am 
This was the best
overhaul mod we had.
Too bad it gets no more updates.
Kirilla Mar 2, 2021 @ 7:00pm 
sees mod creator online but no replies
Ark Oct 20, 2020 @ 5:07am 
Guys, 토론 가보세요 . 이거 곧 업뎃해준다는 것 같던데요. . 이번에 문명6 패치하면은 .
Kirilla Sep 17, 2020 @ 8:39pm 
DO NOT SUB IT IS BROKEN
gareth.hollis72 Sep 8, 2020 @ 11:38am 
still not working, anyone got a work around
thebodynutritious Aug 26, 2020 @ 7:25pm 
Love this mod, but it no longer works as of the writing of this post
mavrick501 Aug 20, 2020 @ 4:34pm 
Tried to use this and it will not open and gives error notes to reboot over and over again.