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Bioshock Tunnel Models - Updated
   
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Model
Models: Architecture
Marcadores: SFM
Tamanho:
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9.528 MB
24 fev. 2017 às 14:21
1 nota de alteração ( ver )

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Bioshock Tunnel Models - Updated

Numa coleção por PeculiarReality
Bioshock Models(Ported by PeculiarReality)
3 itens
Descrição
Ported directly from Bioshock Remastered by yours truly, this features 6 of the 'tunnel' models which were used in the underwater city of Rapture. As I couldn't find them anywhere on the internet for SFM, I decided to rip them from the game and port them myself.

I'd been searching for quite a while for these models, too... even on the questionable SFM sites... and all the Bioshock stuff I'd found was either Infinite-related or weapons/enemies. Now we can have tunnels, too.

As with the Bathysphere model, best results are obtained by scaling to 0.04 if using TF2 models.
These WILL NOT REPLACE the old Bioshock Tunnel models.

These have higher-quality textures than the old Bioshock Tunnel models.

Bioshock, Bioshock 2, and Bioshock Infinite owned by 2K

Ripped and Uploaded Without Permission

Includes:
PeculiarReality\Bioshock\Scenery\tunnel3way.mdl
PeculiarReality\Bioshock\Scenery\tunnelcorner.mdl
PeculiarReality\Bioshock\Scenery\tunneldescent.mdl
PeculiarReality\Bioshock\Scenery\tunnelshort.mdl
PeculiarReality\Bioshock\Scenery\tunnelstraightaway.mdl
PeculiarReality\Bioshock\Scenery\tunneltactical.mdl
14 comentários
Zippingrocks (Sleeping Obama) 23 abr. 2021 às 10:44 
We can rip entire BSPs, the models and geometry within them as I have done this with Black Mesa Source and Call of Duty games.

UE3 and UE4 elude me as far as I know, and only Unreal is in this state of geometry unable to be extracted but Models can be.
PeculiarReality  [autor] 23 abr. 2021 às 10:22 
I want to say NinjaRipper works... but I only ever managed to get it to work properly with one model.

And as far as I know, but don't quote me on it because I could very well be wrong, Unreal works a lot like Source in its level editing. Levels consist of basic geometry (which can't be extracted, far as I'm aware) and models (which can be extracted).
Zippingrocks (Sleeping Obama) 23 abr. 2021 às 10:07 
How deep can I go when it comes to ripping assets?

I have done this once before and from my experience it seemed to only give me a small pool of models I could access, anything like a Level's layout wouldn't appear EXCEPT one diner floor.

Are we limited in ripping or was I simply doing it wrong? Does NinjaRipper work?
PeculiarReality  [autor] 21 abr. 2021 às 22:47 
You'll have to use a program called Umodel (also known as UE VIewer) to extract the files. You'll also need to use ActorX Importer to get the files into 3ds Max, as well as WallWorm Model Tools to export them to a Source-compatible format.

I don't know if there's an ActorX Importer for Blender, unfortunately.
Zippingrocks (Sleeping Obama) 21 abr. 2021 às 22:39 
I'd like to mass rip the game and create modular set pieces. How can I go about doing this? The Museum in the remaster has a lot of cool assets I'd like to rip as well.
fakultas hukum 21 ago. 2020 às 5:14 
"A man chooses... A slave obeys....... OBEY!!!!" *splat*


*irish noises*
PeculiarReality  [autor] 10 fev. 2018 às 9:19 
The model on the left is a combination of the Pyro and several TF2 cosmetics. Most of them aren't in game. But the drill is a Heavy weapon that someone made and I found a while back.
Bubbles 9 fev. 2018 às 17:26 
What's the model on the left in the main preview pic?
PeculiarReality  [autor] 24 fev. 2017 às 19:18 
Subnautica has not been fully released yet, and this is from a game that is years old.

Besides, I don't think these could really be a 'texture pack' for Subnautica, as they are a completely different form of architecture than the structures in that game, and therefore probably wouldn't fit with the game's style at all.
Fronkle 24 fev. 2017 às 16:16 
Looks Like a Texture Pack For Subnautica