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UE3 and UE4 elude me as far as I know, and only Unreal is in this state of geometry unable to be extracted but Models can be.
And as far as I know, but don't quote me on it because I could very well be wrong, Unreal works a lot like Source in its level editing. Levels consist of basic geometry (which can't be extracted, far as I'm aware) and models (which can be extracted).
I have done this once before and from my experience it seemed to only give me a small pool of models I could access, anything like a Level's layout wouldn't appear EXCEPT one diner floor.
Are we limited in ripping or was I simply doing it wrong? Does NinjaRipper work?
I don't know if there's an ActorX Importer for Blender, unfortunately.
*irish noises*
Besides, I don't think these could really be a 'texture pack' for Subnautica, as they are a completely different form of architecture than the structures in that game, and therefore probably wouldn't fit with the game's style at all.