Motorsport Manager

Motorsport Manager

52 ratings
Sponsors Expanded
   
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Databases: Sponsors
New Game Mod
File Size
Posted
Updated
3.216 MB
Feb 4, 2017 @ 6:43pm
Feb 8, 2017 @ 5:16pm
4 Change Notes ( view )

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Sponsors Expanded

Description
All Game sponsors dublicated - to double sponsor pool.
1-2, 3-4, 5-6, all sponsors swap settings to be both Bonus and upfront sponsors.
24 Comments
LCD Nov 13, 2019 @ 12:27am 
I think a good addition to this mod though would be doubling the amount of sponsors you get to choose from for each slot. instead of combining 2 slots and doubling the amount you choose from.
LCD Nov 13, 2019 @ 12:27am 
Hey guys. create a team isnt that bad. the difference between create a team and joining a team already made is joining a team already made they give you small increments of money through out the season so it looks like you're gaining more. and with create a team they give you everything you averagely would earn at the very start of the season. So you have to manage your money alot more. One thing you should aim at is drivers with market ability. the lower this is the less chance you'll have at getting better sponsors. for the first few seasons i would focus on just designing new parts i wouldn't even change my drivers out yet id also maxout the scout building as soon as possible. as you'd want to be scouting new drivers almost constantly to try and find somone with a high marketability. a permanent marketability is what you'd wanna aim for.
Michael May 11, 2017 @ 7:28am 
?
SpuT33 Feb 26, 2017 @ 4:22am 
Ok, I'll give it a try..
dabossa  [author] Feb 25, 2017 @ 12:47pm 
SpuT33 - im trying the create a team now too - try downloading my base mod which im posting now - more drivers, staff etc (this mod too)
dabossa  [author] Feb 25, 2017 @ 12:45pm 
I could or you could... give me an idea of how much your thinking off.

within the data base the amounts paid do require a little maths,
upfront payment + per race payment = total possible, devided by number of races = per race average. this can take a little time to work out. ive already done this with the current mod, so as to keep the payouts realalistic.

I did think about making every sponsor pay an upfront fee.. but i had trouble getting this to work.

I think im going to let the new patch settle alittle before making any changes - i want to give it a try first. Have already found that i need to remake my drivers mod, and staff, as there doesn't seem to be enough free agents.

Im about to post my 1.3 base quick fix, which has all my mods - then im off to play a season or two.
SpuT33 Feb 25, 2017 @ 5:59am 
Yeah, also my fault. I thought you get more money.. But I like the idea of this.
But if it's possible, I also would like to get a little bit more of money because of the "create a team" game.. ;-)
soffaw Feb 25, 2017 @ 4:26am 
oh ya i just get it. it's a awsome idea to have more choice. :))
but if you can modify the amount of money that sponsor can give it'll help the game a lot. since the "create a team" gameplay is soooooooo hard :(
dabossa  [author] Feb 25, 2017 @ 2:13am 
Ok Soffaw, nothings changed, so i'll just give an example of what this mod does.

In the Game there are 6 sponsor slots, they are split into groups 1,3,5 Bonous and 2,4,6 Upfront.
They are graded/leveled into "Prestige" 1 poor little money, to 5 great lots of money.
In the Base Game level 1 "Prestige" sponsors are made up as follows;
slot 1 x3 sponsors
slot 2 x3 Sponsors
slot 3 x2 sponsors
slot 4 x1 sponsor
slot 5 x2 sponsors
slot 6 x2 sponsors

What this mod does is doubles the slots that a sponsor uses.. so now you have;
slot 1 + slot 2 = 6 sponsors for each.
slot 3 + slot 4 = 6 sponsors for each
slot 5 + 6 = 4 sponsors for each

The money offered is uneffected - low prestige = low money - just more offers of different types.
dabossa  [author] Feb 25, 2017 @ 1:06am 
More money? ill have another look at the new data, but nothing jumped out as having changed.