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There are more details here: https://www.neoseeker.com/tales-of-berseria/faqs/2630764-mechanics.html#h22
(to be fair I used the other ones thousands of times and yours were pretty unused, I do not know if usage time influences stun chance)
Glad that it has helped you.
Though I haven't played the game for a long time now. Most of the build that you see, in this guide, which I haven't updated for a while, are mostly mid-game or near-end game --- where most skills are unlocked. It's fine to utilize the default setup. Then you may experiment as you see fit as you unlock said skills.
There's only 1 question that i have, when you start out and are at low levels without all the arts unlocked, is it fine to just use the default art setup?
You can set one of your guard abilities with slicing foot since it is followed up by gouging spin, harsh rebuttal, and rising moon with the warrior's ventite. Boom, a 5th combo that is non elemental. On that same note, warrior's ventite allows soaring dragon to be followed up by infernal torrent, so you can replace infernal torrent with searing edge and be able to use both.
Y (Wind) = Banishing Thunder, Shadow Flow, Grounding Strike, Heaven's Wrath
X (Water) = Twin Whip, Water Snake's Wake, Shell Splitter, Scale Crusher
B (Fire) = Souring Dragon, Infernal Torrent, Cerberus Wave, Slag Assault
A (Earth) = Tearing Thorn, Avalanche Fang, Mega Sonic Thrust, Binding Frost
Each set focuses on using a single element to easily deal with bosses or groups of enemies with a single weakness.
X and A probably have the lowest SG consumption. If you find yourself with only 1 SG, you can just use the first Artes in Y and B to deal more crowd damage and possibly stun them.
Enemies with a Void weakness is the rarest you can fight, so I didn't bother making a build for that.
I hope this build helps you guys.