Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
You seem to misunderstand. The two mods have different art styles.The base charge rifle, alongside those of "Vanilla Weapons Expanded", will serve as the "old" charge weapons used during the ancient war on the rim.
The charge weapons in this here mod of "Rimsenal - Augmented Vanilla Pack" will serve as the new, "advanced" charge weaponry introduced by the Imperials.
I am in the proces of making Minigun patches similiar to Better Miniguns2 for myself, I am curious when this comes back to bite me
Charge Sidearm - Charge Bolt Pistol
[Charge SMG Name] - Charge Storm Rifle
Charge Infantry Rifle - Charge Assault Rifle
Burst Charger - Heavy Charge Rifle
Charge Driver - Charge Support Rifle
Scatter Charger - Charge Bolt Shotgun
Assault Charger - Charge Blaster Minigun
Furthermore, I thank you for creating this, as your charge weapon additions will serve as the “advanced” charge weaponry introduced by the Imperials, as I attempt to make them more of a proper futuristic faction.
Side Note: If you were to create a charge SMG, could you possibly also include an alternate version of the “charge infantry rifle” that doesn’t have a bayonet? Also, just to be clear, I plan for the charge SMG to be used by the troopers, the infantry charge rifle (without a bayonet) to be used by the royal soldiers, and the burst charger to be used by the royal guards. The charge driver would naturally be reserved for the supporter (sniper), while the scatter and assault chargers would be reserved for the SpecOp units.
I had a similar issue with the sounds. Do you use the "Camera+" mod? If so, go into Mod Options, and look for "Bring distant sounds closer" option for Camera+ I set mine to 50% and they sound much better