XCOM 2
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An Easier War: Pod Sizes
   
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Jan 22, 2017 @ 1:23pm
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An Easier War: Pod Sizes

In 1 collection by RealityMachina
RealityMachina's Long War 2-only Mods
21 items
Description
This is part of a series of .ini tweak mods I plan to upload over the next month or so, made as a bit of a favour to those who are finding LW2 just a bit too difficult and want to tweak specific parts.

This focuses on a more classic tweak: pod sizes.. Unlike the other two this is more of a sledgehammer series of changes, capping pod sizes to be at a maximum of 5, excluding story mission alterations. (since you have unlimited time to tackle these, hence I fully expect you to be taking maximum size squads every time.)

To edit the pod sizes to your further liking , go to (wherever XCOM 2 is installed)\steamapps\workshop\content\268500\848278933\Config and open the XcomMissions.ini contained within
19 Comments
Beltalowda May 23, 2019 @ 10:59pm 
Does this reduce amount of enemies per mission by chance? I fell outa love with the series because of how many new enemies and threats are involved than X1, yet they turn around and removed options for dealin with them (less weapons, no steady aim...)
Tombet Dec 10, 2017 @ 12:32pm 
Where are the lines in XcomMissions.ini there i must change for the pot size?
ShinobiShiba Sep 26, 2017 @ 2:41pm 
I installed this but, it still didnt help.
Probably a fault of my own.
Not of skill more like, four soilders against 10 advent soilder doesnt give me the best chances of winning.
TaKo Apr 8, 2017 @ 8:02pm 
can i came a suggestion? lower will

i noticed most enemies starting in the mid game have ridiculously high will(like around 70+ for grunts, over 90 for higher tier enemies at the same stage), making mind-affecting psi attacks lose even more usability, even with decent to good psi-offense stat
Arnokill57 Mar 10, 2017 @ 6:05pm 
When you mean "Maximum of 5" you mean that the max enemies in a pod at 0% infiltration will be 5, and that the number decreases from 5 the higher your infiltration?
Hellfire Feb 11, 2017 @ 3:29am 
May I suggest a further rework? But I don't know how hard it'd be to implement. Well, even if later in the game I find rather stupid that a "Strenght 3" mission fields a sectopod and multiple muton elites. Previous X-Coms had smaller UFOs to train rookies while right now they're a dead weight even as grenades kamikazes.
RealityMachina  [author] Jan 29, 2017 @ 10:55am 
@ADVENT Avenger

The reinforcements LW2 uses are contained in XComLW_Overhaul.ini
Juravis Jan 29, 2017 @ 10:41am 
RM, I'm trying to edit Reinforcement Pod Sizes but I can't find any info in LW2 I believe it's all done under the hood. Can you also check that?
CaseyAnthony Jan 24, 2017 @ 2:56pm 
@Marvin Singer pod sizes are the amount of enemies in a group
Five Knight Jan 23, 2017 @ 8:36pm 
I am sorry but i dont understand, pod sizes, i am confused