Source Filmmaker

Source Filmmaker

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Doom: Pinky
   
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Model
Models: Creature
Tags: SFM
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98.592 MB
20. Jan. 2017 um 0:23
9. Jan. 2018 um 17:23
3 Änderungshinweise (anzeigen)

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Doom: Pinky

In 1 Kollektion von BlueFlytrap
Doom 2016
22 Inhalte
Beschreibung
Updated January 9th
-Added a skingroup to disable envmaps.
-Repaired lower resolution areas.
-Performed proper normalmap conversion from original vertex normals.
-All textures and materials redone.
-Reduced memory.
-Maskless variant added per request.

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I could make a Spectre variant later if I feel like it.


Specular pbr to source so it's a little finicky if you're not quite versed on the laws of physics. Visually bug free unlike the overwatch models.

It also has mock sub-surface scattering so have fun with that.

Helperbones for both arms. Added bones for shoulder plates. Rigging heavily adjusted to fit under source' 3 weight vertex restriction.

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CREDITS AND COPYRIGHT:
Jason Martin for authoring the model and textures.
Concept art done by Hugo Martin.
Credit to Sergii 'iOrange' Kudlai for authoring the doom resource exporter for models.
Mayhem for having something that could open fbx2016
A very special thanks to NoirSuccubus for engineering a tool to sort id Tech 6 Megatextures.


I do not own this model. Pinky design and rights are property of Id Software and published under Bethesda Softworks.
Used without permission.

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Includes:
doom\demons\pinky.mdl
doom\demons\pinky_maskless.mdl
Beliebte Diskussionen Alle anzeigen (2)
4
13. Dez. 2017 um 7:09
artwork
Polka Dot Jokester
2
25. März 2020 um 18:52
Permission to port to GMOD
Fruitcake
37 Kommentare
Stealth Productionz 1. Juni 2021 um 2:41 
How you even made the model not see through is amazing cause I extracted pink from doom eternal and the entire thing was just transparent and had no clue how to fix it.
76561198838078783 22. Aug. 2020 um 18:19 
Sooo i need the armor texture, bc his armors textures arent showing up.
Hans J. Cuff 9. Feb. 2018 um 0:13 
@CraignDave
So he's greeny.
BlueFlytrap  [Autor] 18. Feb. 2017 um 18:19 
@Onox
Alright newsflash for the uninitiated. Getting any kind of usable textures out requires developer mode to be enabled.

That cannot be enabled in multiplayer.

Which means zero multiplayer assets.
Sundown 18. Feb. 2017 um 18:16 
that's not happening
Onox 18. Feb. 2017 um 18:14 
I hope to see the Harvester and the Prowler models (from the multiplayer) in the future too. Keep it up man!
Neuro 18. Feb. 2017 um 18:09 
Oh. I didn't know that.
BlueFlytrap  [Autor] 18. Feb. 2017 um 17:45 
Careful. Sfm is 32 bit.
You can only have so much loaded at once.
Neuro 18. Feb. 2017 um 17:41 
Crashed my SFM in the middle of working on something.

10/10, would use again.
88 Problems 5. Feb. 2017 um 9:18 
Are you going to do a cacodemon ?