RimWorld

RimWorld

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RT's Weapon Pack - visibility patch
   
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1.485 MB
Jan 19, 2017 @ 5:32pm
May 30, 2017 @ 7:42pm
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RT's Weapon Pack - visibility patch

Description
A small visibility patch for a great weapon collection mod by rhtstm. Adds a little black outline to all weapons, replaces original projectiles with vanilla ones (with white trails) and slows velocity of some weapon types by 10-25%.

Needs to be loaded after RT's Weapon Pack to work correctly. If used properly, it can be turned on and off without breaking save files and crashing the game or ruining save files.

Google drive links for everyone who needs non-steam versions:
- A17 Non-steam version[drive.google.com]
- A16 Non-steam version[drive.google.com]



Current version of visibility patch is intended only for use with Alpha 17 version of Rimworld and only with unchanged version of RT's Weapon Pack! It doesn't use def patching feature and thus it is incompatible with any other mod, that changes things in weapon pack (example: Combat Realism) and will break your game upon use! At least until I learn how to use def patching system.

If you didn't read the warning and already used visibility patch with CR or other mod that changes Weapon Pack and it broke something:

1) Do not try to disable visibility patch - it will break your save game. If you already did - turn it back on.
2) Load your save and use developer tools Rimworld provides to delete every single weapon from Weapon Pack from the map.
3) Save the game, quit and then disable visibility patch.
This might help you restore broken save.
___________________________________

If you encountered a bug or a broken sprite - please report it to me in the bug squashing section and I'll try to fix them. If you have any suggestions for sprite modifications or projectile sprite\velocity changes - feel free to leave them in comments. Have fun using RT's Weapon Pack - visibility patch!

Latest update news:
Patch updated to A17 - if it doesn't work and shows errors upon game start - steam workshop can lag with updates, so just resubscribe to the patch and it will refresh local files and it should start working. If it doesn't - report a bug here and I will look in to it.
Popular Discussions View All (1)
0
Jan 23, 2017 @ 1:43pm
Bug squashing section
Madman666
30 Comments
Madman666  [author] Dec 3, 2017 @ 9:21am 
Updated patch to work with my B18 Temp version of Rt's Weapon Pack: http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1220445484
Madman666  [author] Dec 1, 2017 @ 7:09am 
End of the month. Time to make work-related reports n' shit, a bit busy. l lI'try to update it this weekend if i find the time.
Astraeus Winskaria Dec 1, 2017 @ 3:57am 
Please Update
Madman666  [author] Nov 22, 2017 @ 9:41pm 
Thats more of a question to RT) He put in a lot of effort making all those projectile sprites and my projectile speed changes do affect balance, so I doubt he'll agree to merge. I will update visibility patch of course after I am done with core RT's Weapon Pack update, so it'll just take up one line in your mod list and you'll have all you want :)
Willow Nov 22, 2017 @ 2:50pm 
Awesome of you to update the original pack and look forward to this as well once you have time. The RT mod was the one I mod I had left I was missing a whole lot so ty ty!

I wonder with their permission you could combine the two mods into one? Not sure if that is possible or not though.
Madman666  [author] Nov 19, 2017 @ 10:06pm 
Obviously, since RT's Weapon Pack still didn't update to B18. My patch is only for latest version of RT's Pack. Once it updates, I'll update the patch too.
Yuki_1_1 Nov 19, 2017 @ 6:48pm 
B18 !!!!!!!
no working
Madman666  [author] May 30, 2017 @ 7:50pm 
Patch updated to work with Rimworld Alpha 17. New def patching system wasn't added for now, so unfortunately no compatibility with Combat Realism yet. Once I figure out how it works, hopefully I can incorporate it, which should make it compatible even with CR.

Enjoy and please report if something horrible happens, I'll try to fix it ASAP.
Madman666  [author] May 28, 2017 @ 6:03pm 
Of course it will be updated, either today or tomorrow. I am a bit busy as its the end of the month and I need to finish montly report for my employer, so at first it'll be a test version, then stable when I figure out how new def patching system works, which Tynan added in A17. This should boost compatibility to maybe work without any problems even with things like Combat Realism.
Willow May 28, 2017 @ 3:11pm 
Any chance this will be updated as well for A17 or has anyone tested it to see if it works?