Turok
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Turok Second Chance
   
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26.264 MB
Jan 14, 2017 @ 10:39pm
Mar 28, 2018 @ 1:33pm
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Turok Second Chance

Description
Start a normal game to play. This mod is a remix of the original levels with an alternate story line and several added features. This is an old project I did 5 years ago before the level editor came out so things could be...better.....and the difficulty balancing. I'd recommend the use of the infinitelives cheat.

Version 0.61
- Fixes for Turok 2.0 beta

Version 0.6
- Current progress on monkeys, challenges, and weapons can now be viewed by appoaching The Merchant
- Curious monkeys have been spotted throughout the lands. Catch them all!
- Find Challenge Totems and Challenge Keys to complete challenges in order to unlock weapon upgrades
- Every Weapon now has an upgraded version which you can find throughout the levels through challenges
- New Enemy (Flying Triceratops Head)
- Level 1 and 2 now contains 2 oblivion portals with one leading to a boss battle.
- Black Portals now appear in certain parts of every level and take you to a new map, the Arena, where you must battle forces trying to stop you.
- Fixed fire traps
- The Bow no longer has infinite ammo instead a new arrow pickup spawns when hitting an enemy or animal
- The Bows super shot no longer does instant kill damage on some enemies, instead it now does about double damage then max bow charge.
- Super Arrow Shot Flashes the bow more noticeably
- When entering the merchant map your normal arrows are refilled for free
- Lowered cost of weapons and items
- Stopped Music during opening cutscenes
- Improved the Max ammo doubled for bullets and shells
- Lowered player movement speed back down to 125% of the original move speed.
- Created an in game actor editor to help speed up adding stuff to maps.

Version 0.5
- Each level has been slightly altered in different ways
- Purchase weapons and items from The Merchant a new area that is accessible from red - portals placed on each level
- Life force pickups are now used as currency and enemies drop different amounts of them
- Weapon stat changes
- New weapon, Laser Rifle, fires a charged laser beam that can reflect off walls and explodes on impact
- Boss battle changes
- Opening cinematic story
- Pong mini game accessible from the main menu

Story
Last time on Turok Dinosaur Hunter...Turok faces the Campaigner but is killed. Adon travels back in time and gives Turok a second chance to stop the Campaigner.
In the Lost Land time has no meaning and The Campaigner is ready to defeat Turok again, but this time he plans on taking the Chronoscepter to control the universe.
Meanwhile an unknown force plots to stop Turok from achieving his goal.

Red Portals and The Merchant
Red portals will take you to the Merchant. The merchant sells weapons and items in exchange for spirits you have collected. The Merchant doesn't like knives.

Oblivion Portals
Throughout the levels black portals will suddenly appear and take you into them where you will face unknown forces trying to stop you.

Weapons
Knife - Damage on Humans lowered by 50%. Removed set damage on Backstabs; they do double damage instead. | Upgrade: Fires a short range slash projectile
Bow - Normal arrows spawn arrows on enemy hit and their damage increased by 25%. | Upgrade: Super Arrow Shot
Pistol - Fires 25% faster and doubled ammo | Upgrade: Fires 3 Bullets in quick succession
Shotgun - Fires 25% faster and doubled ammo | Upgrade: Double Damage + Exploding Kills
Minigun - Consumes 3 rounds per shot (down from 4) | Upgrade: reduced ammo cost per shot to 2
Grenade Launcher - No changes. | Upgrade: Explodes into more smaller grenades
Laser Rifle - New Weapon that fires a charged laser beam that can reflect off walls and explodes on impact. | Upgrade: Red charge up shot that's more damaging.
Rocket - No changes | Upgrade: Faster Shot time and projectile speed
Fusion Cannon - No changes
Chrono - Can't be used in final battle. (temporary until I finish work on the final battle)

Other Changes
- Player Movement Speed Increased by 25%
- New item Sacred Eagle Feather can be purchased from the Merchant
- Level 1-4 altered and long hunter and campaigner boss battles

What's not finished
- Levels 3-8 and all Spirit maps
- Mantis and T-Rex boss battles
- Refinement on modified levels/bosses
- Oblivion Portals
- End game cinematic
22 Comments
FabeDios Feb 18 @ 3:43pm 
how do you do 3rd person mode
GER|Sagichnicht14 Jul 29, 2020 @ 9:46am 
an sich sehr schön
leier ab level 4 kaum veränderungen bis zum spiel ende der endBoss war noch sehr unterhaltsam aber dach keine auflösung schade :(
Bald Guy with a Dodge Ram Sep 23, 2018 @ 4:46am 
hmmm not bad, i wish every level had changes just like the very beginning...
SapperKeneval Mar 17, 2018 @ 4:33pm 
I do like some of the things in this mod, like the merchant system. I have noticed that some weapons are not available there, like the fusion cannon and the alien weapon. Gameplay is still unfair, WAYYYY too many traps. I know you can dodge them but thats when you know where they are. I like the challenges to upgrade your weapons, the first gun upgrade is a bit of a cluster fuck though. Higher tier enemies should drop more spirits since, you know, they are harder to kill. There is a certain area in level 2 that is way to difficult to pass, you gotta cross a bridge but there is fire on it, you can barelyjump over it, most of the time you wont make it, then at the end of that bridge you get fucked by a boulder.

All in all, this needs fewer traps, better currency drops for harder enemies and less unfair parts.
Tetsu Dec 16, 2017 @ 8:55am 
less boulders and swing traps would be great. you use them far too much, also some spirits should be worth more if dropped by high tier enemies that'd be great, all in all an enjoyable spin on the original game i hope you update this soon
Water Painter Oct 2, 2017 @ 1:41pm 
Great job! thanks for all your hard work.
Neon Henchman Jul 22, 2017 @ 2:01pm 
Hey that's pretty cool. Have a few problems with some "instant ambush", and some weird traps like electrified water(?), but it's still pretty fun and I like the money mechanic.
Hex: Object Permanance May 27, 2017 @ 2:43pm 
Pretty sweet mod. Keep at it
DoomMarine23 May 14, 2017 @ 1:45am 
Its pretty awesome so far. I'm impressed at the amount of scripting, I had no idea a merchant system or even PONG could be done in Turok. While this needs polishing and balance fixes, I am excited to see if you ever pick this up again. Great work man.
Gazerbeam Apr 26, 2017 @ 11:24am 
playin' this again, its fun @ Behemoth! lmao ridiculously hard - cheat codes required. Love it!