Stellaris

Stellaris

210 ratings
Stellaris Zero
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
967.483 KB
Jan 13, 2017 @ 5:35pm
Feb 13, 2017 @ 7:22pm
10 Change Notes ( view )

Subscribe to download
Stellaris Zero

Description
NEWS: The mod's being rebuilt for Stellaris 2.1. Well not this mod exactly, but a new mod under the same name built in the same spirit with more radical changes. If it looks like it'll pull through (fingers crossed) then the ModDB page should see some activity soon. Ignore the last edit saying the project was dead. Workarounds have been found :D


Stellaris Zero is a standalone mechanics overhaul for 1.4, with an emphasis on internal management. The mod redesigns some of the systems that felt under-utilized or lacking to me. Mainly, the faction and government systems.

The mod follows a less-is-more design philosophy, where improving upon existing content is prioritized over pilling more stuff on top. The idea being that mechanical cohesion, not content, is what improves the games depth.

Main Features:

All the vanilla government types have been removed and replaced with just a few new ones. 4/5 of the new government types (democracies, empires, corporations and pirates) each have their own unique mechanics that define them. Democracies must juggle various political parties, while pirates have to raid to survive.

Rebels have been completely overhauled. Peaceful demonstration can turn into empire wide revolution if you are not careful. Civil wars are now major galactic events that can lead to massive wars if foreign empires choose to intervene.

Playable pirate nations that act as safe-havens for criminals all across the galaxy and make their profits by raiding and looting.

A heresy system, where pops can reject the established beliefs of spiritualist empires.

Pops can escape their empire as refugees, seeking asylum elsewhere. This part of the mod is being implemented into vanilla in 1.5, dang!

Some under-the-hood changes that let pops spread their ethics and let minority species propagate, even late in the game.

A bunch tweaks and bugfixes, most of which I've long forgotten about. And some vanilla systems revised to make them interact with each other in new ways.



SZ is built as a >standalone< experience. An overhaul of vanilla to show how much depth could be added with little more thought put into focusing the games mechanics to work in unison with each other, which I feel they currently do not. This involved revising many vanilla systems, which is MUCH easier to do if I just overwrite vanilla files.

Point is, this project would not have been feasible had I worked to maintain compatibility with other mods. Graphics mods are fine, but most other mods are not. You can try them, but if your game runs into some weird issues later down the line then don't say I didn't warn you!
Popular Discussions View All (4)
28
Feb 6, 2017 @ 11:51am
Compatibility Discussion
Emmiboo
5
Jan 21, 2017 @ 12:06am
diplomatic relationship ideas
V3N0M
3
Jan 26, 2017 @ 8:46pm
Plague
Sir Humphrey Appleby
215 Comments
The Senate Mar 3, 2019 @ 9:35am 
Will there be an update? It seems like a great mod so I'm looking forward to playing it!
Giuseppi Conte Dec 25, 2018 @ 2:45pm 
There will be any update for the stellaris 2.2 version?
Askil Aug 28, 2018 @ 8:40am 
I'm excited for the 2.1 version
Chastity the Celibate Aug 4, 2018 @ 9:00am 
Ok
Emmiboo  [author] Aug 4, 2018 @ 8:56am 
@xnadu27

Rejected your friend request because I keep my list to people I know, sorry. That said, the solution was indeed to be found inside that mod. So thanks!
Chastity the Celibate Aug 2, 2018 @ 5:55pm 
The Imperial Routine mod spawns factions somehow, see what they did. Also friend me on Steam, I’m a fellow modder and am also making a mod that would go very nicely alongside this.
Sir Humphrey Appleby Jun 21, 2018 @ 1:10pm 
The author of that mod is ButtJunkie. If you head over to the Stellaris Modding Den on Discord he's got a channel for his mods. Maybe you should join start a channel for your mod. It's a great resource for help.
Sir Humphrey Appleby Jun 21, 2018 @ 12:50pm 
Hey you're back! I'm super excited from what I've seen on the ModDb page. One tiny thing though, I've recently become attached to a mode that removes tiles and pops from the game, as well as reduces the number of ships by half. The upside is a Huge galaxy runs at full speed. The mod is called Planetary Development Overhaul.
Pack Man Jun 10, 2018 @ 11:13am 
dang this mod is outdated but it would have been fun to play in my games.
Paradox Engine Feb 19, 2018 @ 2:34pm 
sad too see a good mod die.