Transport Fever

Transport Fever

Ocen: 678
Flying Junction
   
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Ulubione
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Usuń z ulubionych
Station: Train Station
Track/Street: Track, Bridge
Tagi: station
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Zamieszczono
Zaktualizowano
6.949 MB
7 stycznia 2017 o 17:59
11 września 2019 o 15:50
Listy zmian: 43 ( zobacz )

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Flying Junction

W 1 kolekcji stworzonej przez Enzojz
Enzojz's Infrastructure mods
Przedmioty: 12
Opis
Flying junctions.
* Available via Passenger station menu

Implemented functions:
* 1 ~ 6 tracks for upper or lower level
* Crossing angle between 5° and 89° with increment of 1°
* Track grouping of tunnels by 1, 2 or no grouping
* Independent adjustment of cuvres of tracks
* Left handed or right handed
* Built in concrete or stone bricks
* Raising or trenche transition tracks in possible forms of bridge, terra or solid construction.
* Build with slope
* Altitude Adjustment
* Independent catenary options

Changelog:
1.22
* Seperation of options to free tracks on different levels
1.21
* Added option to align terrain to the top of the wall
1.20
* Correction of terra holes on some configurations
1.19
* Added option to switch off/on free tracks and streets
1.18
* All tracks are modifiable free edges after construction (with support from the Final Patch)
* Change of menu entry from Rail Depot to Asset/junctions
1.17
* Terrain alignment reimplemented to get rid to zig-zags
* Added 90° options in crossing angle (It's actually 89.95°)
* Improved coliision detection on modification
1.16
* Model errors when mirrored is set on are fixed
1.15
* Reimplementation of models and model positioning algorithm to have non-overlapping, non-flickering walls or bricks
1.14
* CommonAPI support
* Seperation of upper/lower track types
1.13
* Fixed upper level catenary bug
1.12
* Fixed crash when modifying lower level length when altitude equals to or greater than 100%, or higher level length when altitude is 0%
1.11
* Fixed crash when lower length equals to 50% and shorter
* Fixed error of position calculate for non crossing layout with grouped tracks
* Fixed error of position and length calculate for side retaining walls for lower level
* Fixed missing upper fences on side of transition B
* Fixed terrain alignment error on some solid transition section.
1.10
* Colission bugfix on crossing layout
* Retaining wall form bugfix on crossing layout
* Terrain alignement on lower level improved
1.9
* Added option to have curves on transitions
* Added common axis for general slope
1.8
* Added option to adjust transition length
* Improved slope option
* Improved menu
1.7
* Fixed crashes with small angles
1.6
* Raising or trenche transition tracks
* Independent catenary options
* Stone bricks version
* Reworked materials
* Backward compatibility
1.5
* Totally rewritten with curves options
1.2
* Fixed issue with change of original in-game bridges in saved games
1.1
* Changed altitude options for a more accurate adjustment, and avoid brdige failure by default

---------------
* Planned projects
- Crossing station
- Better Curved station
Popularne dyskusje Zobacz wszystkie (1)
5
4 maja 2019 o 4:53
Änderung des Flying junction
scholz_wolfgang
Komentarzy: 337
Archer 12 kwietnia 2023 o 11:14 
I have them now ty (think I was too tired last night & making silly mistakes, sorry to bug you!)
Enzojz  [autor] 12 kwietnia 2023 o 0:32 
@Archer They are not in station catagory, but more likely in asset, not sure since it's since a long time
Archer 11 kwietnia 2023 o 13:12 
Hi, I can't seem to find this or the road extension in my game, I've looked in passenger stations & it doesn't seem to be there? Am I looking in the wrong place? Cheers
Fulles 27 lutego 2023 o 12:35 
Gracias
Enzojz  [autor] 10 marca 2022 o 16:50 
@Arnomrnym It's an asset
Arnomrnym 10 marca 2022 o 11:33 
Does it work with Mac & TF1? Didn't show up. Can't find it.
Enzojz  [autor] 18 lutego 2022 o 15:24 
@Dubs I'd rather say some mod is overwriting my files, so that's a mod conflict.
Dubs 18 lutego 2022 o 9:41 
I'm not certain what other mod would cause it. I'm currently avoiding any problems by setting Flying Junction Road Extension as 1 and this mod as 2 in the load order. I tried loading later, and it apparently caused conflicts with a bunch of assets that requested a .lua file.
Enzojz  [autor] 17 lutego 2022 o 15:25 
@Dubs How did I know that? Probably it's a mod conflict!
Dubs 17 lutego 2022 o 11:02 
You should mention in the description that it will crash your game on loading unless it's set to load before any assets.