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Dead Rat Clan v2 (Updated A16)
   
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Jan 7, 2017 @ 10:12am
Jan 21, 2017 @ 12:01pm
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Dead Rat Clan v2 (Updated A16)

Description
You are a squad from the Dead Rat Clan sent to this crappy rimworld to setup a slaving and drug manufacturing base of operations. Your clan will periodiclly send ships to your postion to pick up slaves and drugs, as well as drop off supplies. Armed with Power Armor and various weapons, as well as your clan totems (pet rats) you will be given a large starting package and expected to deliver the goods and increase productivity by any means nessecary. Attempt to make as much money as you can.


Your faction will be a New Arrivals.
Start with 5 people.
Your people will be between 19 and 24 years old.
All characters have a 100% chance to start with trait: Cannibal
Player starting characters have a 33% chance to start with trait: Psychopath
Player starting characters have a 66% chance to start with trait: Bloodlust
Player starting characters have a 40% chance to start with trait: Prosthophile
Start with research: Brewing
Start with research: Microelectronics basics
Start with research: Geothermal power
Start with research: Military grade turrets
Start with research: Drug production
Start with research: Psychite refining

Incident created:
-Orbital trader arrival

Start with:
-Packaged survival meal x500
-Glitterworld medicine x60
-Minigun
-Charge rifle x4
-Frag grenades x3
-Rat x5
-Steel x1000
-Wood x1000
-Power armor x5
-Power armor helmet x5
-Beer x60

Scenario Notes
I would suggest using this as a challenge map. You should play on Randy Random with as a high a challenge as you feel comfortable but at the very least "Some Challenge" Difficulty or higher because this starting scenario is really over powered for a base build play thru. I personally play on Rough. All difficulties even out at higher levels even out given enough time but Base Builder actually disables certain incidencts. On top of that I would suggest keeping the following tenets alive.

***UPDATED****
Use EDB Prepare Carefully mod to give all your starting colonists advanced bionics.
NEVER Release Prisonsers.
Only recruit people who are CAPABLE of Violence.
Only trade using the oribital beacons.
Attack anyone who is not you. No friendies.
RAID and DESTROY anyone within pod range to properly gurantee control of your Base.
MAXIMIZE PROFITS!! Every couple of years you will recieve an Oribtal Trader.
Create and Defend a Vault. One giant stockpile of silver and gold.
9 Comments
WaKKO151  [author] Feb 4, 2018 @ 1:44pm 
I don't play right now since Darkfall came out. Feel Free To Update the scenario for the latest version of Rimworld.
GTA BOY Feb 4, 2018 @ 6:27am 
I hope you update this some day i love this Scenario
WaKKO151  [author] Apr 10, 2017 @ 2:17pm 
I give you full permisson to update this file. I only ask that you include a ty to me in the description and include the above pic as its trademark. I have not played Rimworld in awhile. I really hope that people download this and have alot of fun.
Dog Apr 10, 2017 @ 7:35am 
No starting components? Made it difficult to start making drugs right away without power. I just made a bunch of weed. I but I would like t ostart with atlest 50 copomponets to get the base started off a litter earlyer. Good Scernario though ;)
WaKKO151  [author] Feb 4, 2017 @ 9:44pm 
Oh my bad. I should have put More turrets as a requirement. Thank You for brining it up and if you like, upload a file called Dead Rat Clan - No Mods Required. I bet it will get alot of likes cause this series seems to be favorited alot. And thanks again for the heads up.
Aleema Feb 4, 2017 @ 5:54pm 
It's worth knowing that when I tried to re-create this scenario on my own, I couldn't find an option for "military-grade turrets" research. That might be the problem.
Aleema Feb 4, 2017 @ 5:43pm 
I've reinstalled this scenario several times and I still get an error about an item when I try to select it. Sucks, because I really liked the old version.
WaKKO151  [author] Jan 22, 2017 @ 6:32pm 
Fixed a mistake in items listed. I accidentally had chain rifles which are short range miniguns. It made the mod unusable without the proper mod file. I removed it and changed it to Charge Rifles. Should work fine now. Gotten some real positive feedback from this mod.
WaKKO151  [author] Jan 17, 2017 @ 1:33pm 
I can't beleive how popular this was. Its actually really fun to play on randy extreme.