Arma 3
425 ratings
Callsign Minotaur
Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
File Size
284.425 MB
Jan 5, 2017 @ 2:21pm
Apr 12 @ 2:33am
50 Change Notes ( view )

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Callsign Minotaur

In 1 collection by Lexx
CSAT missions
7 items
2034. One year before the events of ‘The East Wind’, CSAT forces provide perimeter protection and counter-insurgency training for the government in The Republic of Altis and Stratis.

Callsign Minotaur is a fully voiced, story-driven CSAT mini-campaign, taking place shortly after the official Prologue / Bootcamp campaign. You are Sgt. Omid Nazari, stationed on Altis, and part of a tank crew manning the modern BTR-K Kamysh infantry fighting vehicle.

The Kamysh is equipped with a CTWS turret fitted with a 30mm cannon, coaxial machinegun and 2 guided AT missiles, making the vehicle significant in the infantry support role.
- Field Manual

You will find yourself set up against the ‘Freedom and Independence Army’, which keeps growing in strength again since the botched peace talks in Kavala sparked new unrest on the tiny island republic. With the Altis Armed Forces being unable to handle the situation on their own, and the relationship with NATO slowly decaying, new cooperation opportunities open up for the Canton Treaty…

Download & Installation
Subscribe to the addon in the Steam Workshop, then activate the addon with the ArmA3 Launcher. Once done, start the scenario from the “Campaigns” menu.

Callsign Minotaur doesn’t require any mods to run. Any gameplay changing mods should be disabled while playing the campaign, as these can cause negative side effects.
The "ADR-97 Weapon Pack (Official Mod)" is supported.

Supported languages

Help wanted
I'm still looking for people who want to help with translating the campaign into other (by ArmA3 supported) languages. If you're interested, please check out the discussion for details.

> Official Website[]
> BI Forum thread[]

If you like this project, please don't mind rating it & consider dropping a donation or two:


Thank you!
Popular Discussions View All (1)
Jul 25 @ 10:41am
Translation into other languages
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Hmoody-TH Aug 2 @ 1:10pm 
Ah, Alright, thank you!
Lexx  [author] Aug 2 @ 7:46am 
@Hmoody-TH: It's the Apex title track .
Hmoody-TH Aug 1 @ 9:49pm 
What was the music that played near the end in the last mission? thanks
TheWolf Jul 20 @ 1:02pm 
@Lexx: ok thank you
Lexx  [author] Jul 20 @ 10:30am 
@TheWolf: As of now I don't have any plans to make a sequel. However, I did release another mission set a couple months after Callsign Minotaur. It can be found here .

It's not very big and nothing super special, though.
TheWolf Jul 18 @ 6:34am 
will you do a sequel?
giantsquid Jun 24 @ 4:03pm 
Congratulations. You did an outstanding work with this one!
homesniper Jun 16 @ 4:12am 
A little problem: AI infantry seems unwilling to board the IFV if player not in driver's seat
homesniper Jun 16 @ 4:05am 
Lexx  [author] Jun 14 @ 11:41am 
@Zigazaga: Are you using any mods such as ACE or similar? Everything that changed default behavior in any way can cause conflicts.

@romano21A: I really don't know why the mission won't end for some folks. The end trigger is extremely simple and it never fails for me whenever I test it. Same for @Baron Thincollar -- never experienced such a problem in all the months I've worked on this project and after.
My only guess is that on some hardware setups the games scripts simply fuck up and cause weird issues / won't startup.