Arma 3
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Arma 3 Callsign Minotaur
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
File Size
Posted
Updated
292.159 MB
Jan 5, 2017 @ 2:21pm
Aug 31, 2019 @ 5:50am
54 Change Notes ( view )

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Arma 3 Callsign Minotaur

In 1 collection by Lexx
CSAT missions
7 items
Description
2034. One year before the events of ‘The East Wind’, CSAT forces provide perimeter protection and counter-insurgency training for the government in The Republic of Altis and Stratis.

Overview
Callsign Minotaur is a fully voiced, story-driven CSAT mini-campaign, taking place shortly after the official Prologue / Bootcamp campaign. You are Sgt. Omid Nazari, stationed on Altis, and part of a tank crew manning the modern BTR-K Kamysh infantry fighting vehicle.

The Kamysh is equipped with a CTWS turret fitted with a 30mm cannon, coaxial machinegun and 2 guided AT missiles, making the vehicle significant in the infantry support role.
- Field Manual

You will find yourself set up against the ‘Freedom and Independence Army’, which keeps growing in strength again since the botched peace talks in Kavala sparked new unrest on the tiny island republic. With the Altis Armed Forces being unable to handle the situation on their own, and the relationship with NATO slowly decaying, new cooperation opportunities open up for the Canton Treaty…

Download & Installation
Subscribe to the addon in the Steam Workshop, then activate the addon with the ArmA3 Launcher. Once done, start the scenario from the “Campaigns” menu.

Mods
Callsign Minotaur doesn’t require any mods to run. Any gameplay changing mods should be disabled while playing the campaign, as these can cause negative side effects.

Supported languages


Help wanted
I'm still looking for people who want to help with translating the campaign into other (by ArmA3 supported) languages. If you're interested, please check out the discussion for details.

Additional Content
Played through Callsign Minotaur? Once Tank DLC had its release day, I've also released Last Ditch. Set at the height of NATO's retake of Altis in Operation Magnitude, you return as Omid Nazari once more, this time in control of a T-140K Angara.



Links
> Official Website[callsign-minotaur.advexx.de]
> BI Forum thread[forums.bistudio.com]

If you like this project, please don't mind rating it & consider dropping a donation or two:

[www.paypal.com]

Thank you!
Popular Discussions View All (1)
25
Sep 4, 2019 @ 11:08am
Translation into other languages
Lexx
< >
363 Comments
Radium 6 hours ago 
Great mission and fantastic voice-acting so far, but I'm having an issue on "High Peak". The Kajman, no matter how many times I restart, doesn't trigger the save and nothing advances after the reinforcements arrive. Any way to advance?
Foxtrot May 13 @ 3:58pm 
It is absolutely incredible how good this is. Firstly, the voice acting was superb and the voice actors did a phenomenal job convincing me that they were actually there and the characters we meet on screen. There were moments that were actually hard, and I enjoyed that this wasn't a walk in the park mission in which I'm commandeering an almighty Kamysh. The quality of the work is more than enough to see past any bugs, while there were some, I chalk that up to the quirks of Arma 3 more than faults of the team who made this, thank you all for what you created for us to enjoy.
Just Ryan ZA May 8 @ 10:05am 
During the convoy mission im unable to tell the convoy to move. Everytime i tell them to "Go" my character tells them to go and then stop.
Connorwarman Apr 9 @ 12:48pm 
Just finished the campaign, great experience. It was refreshing to see the CSAT perspective, and it tied into the tensions leading up to 'East Wind' well. I haven't come across many armor-exclusive missions yet, and this campaign handled armored combat well. I felt immersed, especially in the last mission as you ride the bike to the FOB, it was neat seeing the physical build-up of CSAT on the island, and the relative 'peace'.

I did however encounter a few bugs. Most notably, It seemed impossible to get the Viper squads into the IFV unless I dismounted first, might be something to look into if you ever revisit the mission.
haaky Mar 19 @ 6:45pm 
That was fun!
SG1-YODA Oct 25, 2019 @ 1:53am 
et j'oubliai, le travail des dialogues, dans les langues originales...Génial
SG1-YODA Oct 25, 2019 @ 1:52am 
bonjour et merci pour cette campagne, je suis en plein dedans , 4e étape, aucun mod, pour le moment pas de bug, a part peut être le ravitaillement armement que je n'ai pas réussi au début de la 4e mission je crois, ..., un travail énorme..Merci c 'est juste superbe, ..bien ficelé et avec qq surprises ..le scénario , la mise en scène...j'aime..Merci
Skoot Oct 15, 2019 @ 10:10pm 
There's a bug or glitch that prevents the Viper team from entering the APC on the first mission when I stopped for them. They just gather into a little group and stand behind the APC. They follow if I move but that's it.
THEVJT Sep 9, 2019 @ 4:26am 
how to use with CSAT RHS mod?
Lexx  [author] Aug 31, 2019 @ 5:51am 
I just pushed a new update that should deal with it (also lots of other stuff - that patch was in the making for month already).