Sid Meier's Civilization V

Sid Meier's Civilization V

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Riverworld 2
   
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18 июл. 2012 г. в 17:10
30 июл. 2012 г. в 7:09
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Riverworld 2

Описание
Riverworld Scenario Map version 2. This is a huge map with 12 players each with a starting city at the end of a navigable river. Pirates dominate the ancient times and own the inland sea that the rivers empty in to. The normal brutes are hard enough to deal with but venturing inward towards the pirate's seat of power will require a real navy and army working together.

You start off with the only city you know of in existance: Rome. Odyseous and Perseous have just got back from their first scouting report and heard from a hermit in the marshes that there are rumors of a hill tribe forming to the south. Pirates are everywhere and they were lucky enough to make it back alive to the safety of Rome.

Start with 1 scout, 1 warrior, 1 worker
Huge/12 player/King+/no city states/no time or diplomatic
Required: Gods and Kings. DLC Societies. Societies required: Gengis Khan's Mongolia, Harald Bluetooth's Denmark, Kamehameha's Polynesia Empire, Nebuchadnezzar's Babylon. Map load will crash without G+K and the DLC societies.
Not required but playtested with Unofficial patch, Unlimited Units per tile, Barbarian XP level 6, most of the user added wonders.

Herdsmen have been removed as they are no longer available in the workshop. You can add that mod if you have it saved, but there no longer is a starting herdsmen for this game.
Комментариев: 22
Venusaisha 21 дек. 2013 г. в 22:45 
seem lacking ruins, and ruins end up too far away.
rwcadman 10 июн. 2013 г. в 14:25 
can you please make this with out the civ dlc's! it sounds great
Wiener Williams 17 ноя. 2012 г. в 13:01 
I apologize. Just found out.
Wiener Williams 17 ноя. 2012 г. в 12:59 
How do you load scenarios in the mod section of CivV
Moak 25 окт. 2012 г. в 11:50 
Can you play multiplayer??
Brian_the_Brute  [создатель] 10 авг. 2012 г. в 18:30 
Thanks for the feedback. Relentless barbarians having a variety of units based on geography and a much improved navy was what I was striving for. The non-random barbarians do start off with much better units than normal and I the "pirates" in the center of the map will pretty much slaughter any weak attempt to colonize the middle areas or the central islands. If I was only good enough at modding I would make a "better barbarians" mod to mimic my set up of this.
excitatory 4 авг. 2012 г. в 19:30 
Fun mod, I'm about halfway through a game on King and have found it really fun to explore the map and challenging to keep units alive from the relentless pirates (barbs)
⸸ [removed by moderator] ⸸ 31 июл. 2012 г. в 7:21 
Now I have the Patch and all the DLCs. I will try the map now. Hope I have fun!
Brian_the_Brute  [создатель] 31 июл. 2012 г. в 6:49 
Map is now called Riverworld 2 now and does work properly. On some slower PCs it might take a few seconds after the intro dialogue to load.
Brian_the_Brute  [создатель] 30 июл. 2012 г. в 8:23 
This scenario/map is now fixed to have no mod dependencies (or forest on mine tiles...) but does need G+K and the extra DLC societies. It should play with most mods you wish added on top, I tested it with no mods and a variety enabled. I wish I knew to script this map type into a variant of inland sea with islands and navigable rivers.