RimWorld

RimWorld

1,817 ratings
Moody
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17
2
12
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.736 MB
Dec 26, 2016 @ 8:01pm
Jul 18 @ 4:52pm
43 Change Notes ( view )

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Moody

Description
LATEST UPDATE
v2.6.5
RimWorld 1.6 support added



Moody
A better way to monitor your moods

Ludeon forum release post: https://ludeon.com/forums/index.php?topic=28690.0

Moody is a floating dashboard that provides information about your colonists' moods at a glance at all times. There are five views available that you can switch between using the icons along the top. Moody is always on top but can be resized using the handle in the lower right corner and minimized with the button in the upper right.

Moody does not store any information with save games and can be enabled and disabled without affecting existing saves.

The views:
  • Summary View
  • Thought View
  • Temperature View
  • Skill View
  • Job View
  • Health View

More information about each view, along with the change log, can be found in the Ludeon forum post linked at the top.
Popular Discussions View All (5)
8
Jul 19 @ 3:15pm
Bug - Moody may causing title to fail?
Papart
6
Dec 12, 2019 @ 3:21am
Custom icons or mod compatibility
flango
1
Sep 26, 2021 @ 4:29pm
Translation into other languages
WolF8RocK
727 Comments
Digitice Jul 29 @ 5:15am 
Yea was thinking that the pawn picture inclusion in the list was maybe edited by show hair/hat/apparels/mood color bar etc mods in the avatar and mood constant changing impacting the update tick rate what was added in 1.6. And if it ticks very fast in the window then that would explain the draining. Who knows :P No problem and thanks for the advice.
Giant Space Hamster  [author] Jul 26 @ 3:39pm 
Thanks for running the test. Interesting that the pawn picture and ideology might be the cause. I'll see if I can reproduce the issue.
Digitice Jul 26 @ 12:48pm 
Tested with Moody only with a dev colony and the same issue. Now I remember I changed the mod options to remember size and show pawn picture/ideology. Disabled those and now runs butter smooth. Maybe it's the new updates as the RimWorld change log suggest better performance and some mod fixes. Works great, thanks again Giant Space Hamster! :steamthumbsup:
Digitice Jul 24 @ 3:38am 
@Giant Space Hamster Good idea! I'll try that out later this week and report the results, thanks! :D
Giant Space Hamster  [author] Jul 21 @ 10:34pm 
@Digitice I'd be curious if Moody still hits your performance as hard with no other mods enabled. If you are open to it, try a dev colony (enable dev options and start a new colony) and add colonists until you have the same number (11 you said) and see how it performs. I can't reproduce any performance impact at that colony size with just Moody enabled.
Digitice Jul 21 @ 8:14am 
Yeah shortening the list helps, also on a old pc 1070 era, think conflicting with other mods. Full list with 11 colonists drops 30 fps for me. While if it's only showing 2 - 4 it's stable. Thanks for the info and great mod!
Giant Space Hamster  [author] Jul 20 @ 2:36pm 
To those experiencing performance issues, I assume you have very large colonies or a very large number of mods also impacting performance. Moody only uses resources for those pawns shown in the list. You can shorten the height of Moody to reduce the number of pawns displayed and it will only gather data for those shown. I've already done a lot to reduce the performance impact. My PC is almost 15 years old and I can handle 12-15 colonists shown at once without any noticeable impact on my performance. Just sort the view so the ones you care most about are in the top (visible) section.
Digitice Jul 20 @ 6:32am 
Great informative mod only costs a lot of resources to use.
kurikinton Jul 20 @ 12:30am 
Very useful mod but just FYI, it causes a huge performance hit when open (like a 50% drop in frame rate), in case you didn't know. Better to keep it closed all the time except when specifically checking the info.
Sekonda Jul 14 @ 10:51am 
Nevermind, it's being tripped by another mod called Expanded Outposts. When swapping to the world view, have manually added/removed and Moody isn't having an error it's just responding to the GSOD error. Sorry!