Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Modules Against Humanity
   
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Modules: Regular Module
File Size
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1.638 MB
Dec 24, 2016 @ 9:26pm
Dec 28, 2022 @ 9:43am
26 Change Notes ( view )

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Modules Against Humanity

Description
Ports, indicators, batteries – yes, by now we probably all know and admit that edgework is important. Sometimes the number of strikes or the number of modules is too. But how about the modules themselves? How could we have forgotten them, especially considering they're what we’re trying to defuse?

Modules Against Humanity, inspired by a popular board game (no idea which one, right?), addresses this exact problem – the main heroes of this module are the other modules that you may or may not have on the bomb. Can you understand which ones you’re meant to look for though?

This module was dreamed up by the lovely Catnip, like always, I'm the codemonkey :)

The module id for missions is: ModuleAgainstHumanity
5 Comments
neuerfan1 Sep 8, 2020 @ 11:41am 
I like the quotes from the module, much funnier than original Cards Against Humanity
Flamanis  [author] Nov 30, 2017 @ 11:10am 
I just checked my personal files, and the manual is there. If you need to have an online version, all manuals are also hosted on Timwi's site `ktane.timwi.de`
Flamanis  [author] Nov 30, 2017 @ 10:57am 
What? It should have been bundled with the mod, which means it should have auto generated
MuffinJets Nov 30, 2017 @ 8:22am 
Yo where's the manual for this mod
jay Jan 24, 2017 @ 6:06pm 
COUNT THEM~ timwi :steamsalty: